The iPhone Blog |
- Apple Retail to Release Concierge App for iPhone?
- Apple Using Static Analysis Tool to Find Private APIs, Reject iPhone Apps
- iPhone Game Developer Storm8 Responds to Privacy Complaints
- Was iPhone More Profitable Than Nokia Handsets Last Quarter? — Blog vs. Blog!
- Eliminate Pro, iMac, Apple TV 3.0, Touch Pets Dogs, Trip Cubby, Astonishing X-Men – TiPb Picks of the Week
- OnLive to Bring PC Gaming to Your iPhone?
- Apple Approached AdMob Before Google Gobbled Them Up?
Apple Retail to Release Concierge App for iPhone? Posted: 16 Nov 2009 09:56 AM PST MacRumors has heard from multiple sources that Apple is planning to release a (presumably free) Concierge app for the iPhone and iPod touch that would:
Since the current option is via the web (screen shot above), it sounds good to us. If wanted to schedule service or training for your iPhone, Mac, or other Apple gear, would you use it? This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
Apple Using Static Analysis Tool to Find Private APIs, Reject iPhone Apps Posted: 16 Nov 2009 09:41 AM PST Speaking of Storm8, Unity-engine code, private API, and Gruber, A recent Twitter exchange between him shows just how seriously all of this is now being taken by the App Store:
Google set off some of the private API discussion when they implemented them as part of the Google Mobile app (though it’s our understanding those API were later made public). Generally, private or unpublished API are kept that way because Apple (or whichever platform maker is supplying the APIs) hasn’t finished working on them, are planning changes, or is otherwise reserving their use — if 3rd parties implement them anyway, any future OS update can break them and cause problems for end users. Public API, on the other hand, are supported and intended to let developers do their thing without worrying about platform-level changes wrecking their apps. This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
iPhone Game Developer Storm8 Responds to Privacy Complaints Posted: 16 Nov 2009 09:16 AM PST Following our posts last week concerning the lawsuit against iPhone game developer Storm8 that alleged they used private API’s to violate user privacy by collecting their phone numbers, the developer, Storm8, contacted TiPb with their side of the story:
They further pointed us to a statement they issued on their community forum. If this issue concerns you, take a read and let us know what you think. [Updated: Storm8 didn't use the Unity-engine, but they did allegedly use the private API's that allowed access] This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
Was iPhone More Profitable Than Nokia Handsets Last Quarter? — Blog vs. Blog! Posted: 16 Nov 2009 07:56 AM PST Last week we covered the analyst accounts that Apple’s iPhone was more profitable than Nokia’s handsets. Since Apple makes high margin on one premium phone, while Nokia has a range of featurephones and smartphones, including low-to-no margin ones, it didn’t seem too unlikely. Joe Wilcox, however, broke out his abacus and begged to differ, saying no they weren’t, and everyone was stupid for thinking they were. John Gruber then tapped Calculator on his iPhone, looked at GAAP (Generally Accepted Accounting Principles) and non-GAAP numbers, and said the estimates were within reason. Wilcox updated his original post, decrying the use of non-GAAP numbers, and re-asserting his original conclusion. Who’s side are we on? Why, the audiences’ of course, with popcorn, hotdogs, and spicy drink in hand. It’s not like either Apple or Nokia give us a cut of the winning profits, and though we love our iPhones a lot, we’ll take a blog v.s blogfight any time. [via TUAW] This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
Posted: 16 Nov 2009 05:57 AM PST Every week a few of us from team TiPb, bloggers and forum crew alike, will bring you our current favorite, funnest, most useful App Store apps, WebApps, jailbreak apps, even the occasional accessory, web site, or desktop app if the mood strikes us. As long as they’re iPhone (or iPod touch) related, they’re fair game. So who’s on deck this week and what are our picks? Find out after the break!
Chad’s Pick: Eliminate ProThis week’s has to be Eliminate Pro by ngmoco:) The iPhone community has been yearning for a solid FPS for a while and ngmoco:) delivers. There is debate as to how the energy system works, but at the end of the day, Eliminate is free and you can frag with your friends over 3G and Wi-Fi. What more could you want? [Free + in-app purchase - iTunes link] Chris’ Pick: iMac (Late 2009)My pick of the week is the new iMac. We just got one for my wife, and the added functionality combined with the iPhone is great. Adding in the MobileMe account, my wife is ecstatic with the iMac/iPhone combo, and I have to admit I am more than a little jealous. [$1,999.00+ - Web link] [I got one as well. Phenomenal. - RR] James’ Pick: AppleTV 3.0When Apple announced the iTunes LP and movies extras, I hoped the functionality would be rolled out to AppleTV and the iPhone. With AppleTV 3.0, it has. The previous 2.0 OS was getting a little long in the tooth, so having a fresh UI and some new features has breathed some new life in Apple’s “hobby”. Leanna’s Pick: Touch Pets DogsTouch Pets Dogs is absolutely adorable and my new addiction. The idea behind this game is that you have one or more virtual puppies that you must take care of by feeding, playing, training, etc. Touch Pets Dogs is very creatively made and your puppies respond great to your gestures. Want to pet your puppy? No problem, just rub your finger on his little body and he’ll respond by pushing his neck toward you just like a real dog would. This game has a similar feel to The Sims in that your puppies have various attributes you must keep up or else your puppy will get sad. Touch Pets Dogs also runs live, so if you go too long without playing with your puppy, you will receive a push notification telling you that you have a sad puppy! Touch Pets Dogs also uses the Plus+ network to meet other puppies, go on play dates, and possibly find a love interest for you puppy! If you pick this one up, look up llofte and meet my puppies! [Free/1 bowl of food - iTunes link, $0.99/10 - iTunes link, $1.99/20 - iTunes link, $9.99/120 - iTunes link, $29.99/400 - iTunes links] Matt’s Pick: Trip CubbyI recently began a new job for a production company and found myself driving all over Texas for commercial shoots. I soon realized that I needed an app to keep track of my trips. While I sifted through several apps, I finally came across Trip Cubby and haven’t looked back. Trip Cubby has a nice and easy workflow for entering data. It remembers recent locations, your last mileage entry, displays graphs, exports as CSV attachment and even has an online sync. If you are one of those people that need to keep track of mileage for deduction reasons, then this app is for you! [$6.99 - iTunes link] Rene’s Pick: Astonishing X-Men Motion ComicJoss Whedon didn’t bring his A game to Dollhouse, not the way he did with Buffy, Angel, or Firefly. For Astonishing X-Men, assisted by the amazing art of John Cassaday and the gorgeous (and uncredited!) colors of Laura Martin, he brought the A+. It was simply the best X-Men I’ve read since the original Phoenix Saga (yes, I’m that old). If you didn’t catch the comics, trades, or omnibus, Neil Adams’ company and Marvel Studios have brought it — at least the first chapter of it, Gifted — to Motion Comics life. 2 episodes of 6 are available now. I hope they do all 24 + the Giant Sized conclusion. Grab it from iTunes, sync it to your iPhone. Watch it now. With beer. [$10.99 Season Pass - iTunes link] Your Pick?You’re part of team TiPb too, so what’s your pick? What app was your absolute fav last week? Let us — and everyone — know in the comments! This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
OnLive to Bring PC Gaming to Your iPhone? Posted: 16 Nov 2009 05:53 AM PST Oh yeah — Looks like in the near future that OnLive thing might just take off and lucky iPhone users will be able to play along with their PC gaming friends. However, many roadblocks still exist. Steve Pearlman OnLive’s CEO Says: I'm afraid we are not announcing a date for availability of OnLive on particular cell phones just yet. We have further development to do, and we need approvals from some cell phone makers before we can release OnLive to the public. So, for now, OnLive on a cell phone is only a technology demo. But, for those of you who have been asking about OnLive on cell phones, the answer is yes, it is coming. And, it is REALLY cool.As a gamer, this is rather exciting. Not only what it means for the iPhone, but for gaming in general. Perhaps we won’t need apps on our phone anymore for game playing, we just “tune in” to the latest games and play from where we can. I can dig that. The OnLive service will begin in Winter 2009, however they are currently looking for beta testers. You can sign up here. [via Engadget Mobile] This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
Apple Approached AdMob Before Google Gobbled Them Up? Posted: 16 Nov 2009 05:50 AM PST Did Apple meet with mobile advertising company, AdMob before Google acquired them last week for $750 million? That’s what “people familiar with the matter” told Bloomberg:
Clearly advertising isn’t a core Apple business the way it is for Google, but then again with Google getting into so many of Apple’s core businesses (smartphone OS with Android and now desktop OS with ChromeOS), Apple could be looking to give them a dose of their own expansion. Given that Apple recently filed a patent for an ad-supported version of Mac OS X (something Microsoft explored years ago for Windows), they could also be looking for alternate ways to subsidize the cost of their platforms going forward. Right now carriers like AT&T foot the advance for the iPhone (and theoretically might do the same for an iTablet or 3G-connected MacBook) but the more options to reduce up-front consumer costs, the better — especially in the increasingly competitive landscape. We’ve said before Apple should have snapped up Grand Central before it became Google Voice, is Cupertino growing slow to react, or is Google just hitting warp speed? This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
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