The iPhone Blog


iPad mini vs. Nexus 7 and Kindle Fire HD: On display size and density

Posted: 28 Oct 2012 04:06 PM PDT

When Apple introduced the iPad mini, they spent quite a bit of time comparing it to the Google Nexus 7, especially when it came to the merits of the iPad mini's 4:3, 7.9-inch screen over the 16:9, 7-inch screen of the Nexus 7. Physical screen size is only one factor, however. There's also screen resolution to consider, something Apple often touts with their Retina display products like the iPhone 5, iPod touch 5, iPad 4, and MacBook Pro. But not the iPad mini. So, when we put everything on the table, how well does the iPad mini stack up not only to the Nexus 7, but the similarly screened Amazon Kindle Fire HD?

Apple's math highlighted the 35% larger physical screen size (29.6 square inches vs. 21.9 square inches). When Amazon announced their quarterly loss last week, however, they switched the topic to screen resolution, and measured the iPad mini's 1024x768, 163 ppi display against the Kindle Fire HD's (identical to Nexus 7) 1280x800, 254 ppi display. Amazon's math worked out to 30% more pixels (1,024,000 vs. 786,432 pixels) and 33% higher pixel density (216 vs. 163).

Here's how the iPad mini and Nexus 7/Kindle Fire HD 7 compare in terms of physical screen size (left), and in terms of pixel count (right).

That means things will look bigger on the iPad mini (bigger pixels), but you'll see more things on the Android tablets (more pixels). The iPad mini also has greater height (in landscape orientation) and width (in portrait orientation), thanks to its 4:3 aspect ratio. That's great for anything that requires reading, including ebooks, web pages, and even multi-column interfaces. Here's an example of a popular website on the iPad mini (left) and the and the Nexus 7/Kindle Fire HD 7 (right), in both landscape (top) and portrait (bottom). I've highlighted the interface chrome to better differentiate active content areas.

Thanks to the greater height in landscape, you get much more visible content on the iPad mini, and much bigger content, though it's not as sharp as it is on either the Nexus 7 or Kindle Fire HD. Because it isn't as tall in portrait, however, the iPad mini shows slightly less content, though Android 4.1 Jelly Bean's persistent control bar at the bottom mitigates some of the aspect ratio advantage.

Here's an example of a list-view based app, in the case the native mail apps, on the iPad mini (left) and the and the Nexus 7/Kindle Fire HD 7 (right), in portrait orientation. I've highlighted the interface chrome to better differentiate active content areas.

Where the iPad mini shares exactly the same, consistent tablet interface as the iPad, with multicolumn, tablet-class apps, the Nexus 7 combines aspects of Android smartphone and tablet interfaces on an app-by-app basis. That's likely a stop-gap on Google's part, however, and we'll hopefully see more tablet-optimized interface from Google in the near future. Likewise, Apple has over 250,000 iPad-optimized apps on the App Store, all of which will run pixel-perfectly on the iPad mini. Android is still severely lacking when it comes to tablet apps. Again, that should change as Google's tablet platform matures. (The Amazon Kindle Fire isn't really a tablet, it's a media appliance, so while it's interface is good enough for that, it's not really directly comparable to either the iPad mini or Nexus 7).

However, that media content brings up another difference between the small tablets. The Nexus 7 and Kindle Fire 7 HD have the same 16:9 aspect ratio as the iPhone 5, which offers greater width (in landscape orientation) and height (in portrait orientation). That's better for HD video and single column lists. Here's an example of a popular movie on the iPad mini (left) and the and the Nexus 7/Kindle Fire HD 7 (right), in both widescreen (top) and full screen (bottom). I've highlighted the interface chrome to better differentiate active content areas.

The iPad mini shows the wide screen version of the movie at a larger size, but downscales it from 1280 horizontal pixels to 1024 horizontal pixels (and vertically downscales from 720p to 585p). Full motion graphics, like movies and video games, however, are extremely resilient when it comes to screen density (just look at the variety of sizes 1080p television sets come in). So, it won't look terrible, but it won't look as good as the pixel-perfect Android tablets. At full screen, the iPad mini is much bigger, but also cuts off much more of the picture on both sides, an absolute deal-breaker for movie fans.

So what does all this mean? Apple is right in that you do get both bigger content on the iPad mini and more usable display area for most types of apps and media. Amazon is right in that their display is better. For most people, for most things, bigger beats better. Add to that Apple's huge advantage in both tablet software and international content, and it makes it tough to argue that the iPad mini wins by a large margin.

I'm one of those people, however, for whom display density does matter greatly. I'm used to an iPhone 5 and iPad 3 (same as iPad 4) and MacBook Pro all with Retina display. Chunky pixels are like sandpaper on my pampered pupils. Going back to the display density of the iPhone 3GS, which is identical to the iPad mini, is going to be tough.

Design is compromise, however. You can't have everything and you certainly can't have it all now. The iPad mini is 7.2 mm thin, thinner by half than an iPad 3 or iPad 4. If Apple had crammed a Retina display in now, not only would battery life have suffered, but it would have become much thicker and much heavier. If they'd used a 720p display like the Nexus 7 or Amazon Kindle Fire 7 HD, they would have broken compatibility with those 250,000 existing iPad apps. Likewise If they'd switched to the iPhone and iPod touch interface -- they would have made a big iPod touch instead of a small iPad. And Apple made a small (concentrated) iPad.

The iPad mini will likely go Retina with the second or third generation, and all of these concerns will disappear, like the pixels on the display. Until then, check out the example above and see if the difference in size and content area make the iPad mini a good compromise for you, at least for now.



Venus, Steve Jobs' yacht, launches in the Netherlands

Posted: 28 Oct 2012 06:35 AM PDT

Venus, Steve Jobs' yacht, launches in the Netherlands

Venus, the yacht that Apple co-founder, Steve Jobs, was working on before he passed away has been seen for the first time off the Feadship docks in Aalsmeer, Netherlands. One More Thing scored the picture above and below.

Designed by Philippe Starck, Venus sounds, unsurprisingly, like an Apple Store taken float, with an aluminum exterior measuring 80 meters long that -- you guessed it -- makes it lighter than other yachts in its class. The design is minimalist, with teak decks and floor-to-ceiling glass, and 7 iMacs are front and center in the wheelhouse.

The Jobs family is reportedly on hand for the launch. More photos and details via the link below.

Source: One More Thing via The Verge



iMpulse keychain game controller and key finder gains Kickstarter funding

Posted: 28 Oct 2012 04:06 AM PDT

iMpulse keychain game controller and key finder gains Kickstarter fundingThe iMpulse keychain game controller and key finder has gained Kickstarter funded status with pledges of more than double what it needed. The iMpulse is a rather neat looking game controller but where this one differs to all of the others that have come and gone is in the size department. The iMpulse is tiny and is designed to go everywhere your keys go as it comes with its own keychain. On top of being a game controller with dedicated buttons and joystick, it also acts as a key finder to help you find your keys too.

iMpulse is the SMALLEST wireless controller for mobile devices - it's also a key finder & media controller! (iPhone/iPad, Android, PCs) The iMpulse is built for mobile gaming. You can ALREADY play hundreds of iOS and Android games on the iMpulse, and we're constantly adding support for more games!

The iMpulse is cute, tough, and kicks butt. You can finally play games like Temple Run, Pac-Man, Air Attack HD, and Dynamite Jack with the true tactile response of real trigger buttons, while you slide the thumbstick with abandon. NO MORE having to dodge your own thumb to SEE where you're trying to go.

If all of these features were not enough, the iMpulse can also be used to control media playback and become a remote camera shutter controller too. If you like the look of the iMpulse, it's not too late to become an early adopter. You can be one of the first to get your hands on one by pledging at least $25; be quick as there are only six days left to go. The iMpulse has already attracted nearly $100,000 of pledges so has almost doubled its pledge target for funding.

What do you think of the iMpulse?

Source: Kickstarter



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