The iPhone Blog


Apple updates Apple TV to iOS 5.1.1 (software 5.0.1)

Posted: 10 May 2012 04:25 PM PDT

Apple updates Apple TV to iOS 5.1.1 (software 5.0.1)

Apple has pushed out Apple TV software version 5.0.1 (4224), aka iOS 5.1.1 (9B206f). The update applies to both the 2010 Apple TV (720p) and 2012 Apple TV (1080p). No new features are shown following the update, and no new services seem to have been added, so this could well be a bug fix and performance enhancement release.

(And once again I'll add -- how it helps anyone, inside Apple or outside, to refer to the same software by different versions numbers, is beyond me. Could we please just unify behind the same numbering scheme as the rest of iOS and call it a day?)

To update your Apple TV:

  1. Click on Settings at the top right
  2. Click on General
  3. Scroll down and click on Update Software

If you have any trouble or need any help, head on over to our Apple TV forum!



Stop & Shop SCAN IT! for iPhone review

Posted: 10 May 2012 03:18 PM PDT

Adventures in grocery shopping: Stop & Shop SCAN IT! review

Going to the supermarket has finally reached the 21st Century, thanks to the iPhone and Stop & Shop

If you live in New England, New York or New Jersey and shop at Stop & Shop, now you not only can you bring your own bags, but you can use your iPhone to scan your groceries and then check out of the store. When it works, it is a blast.

Now Shopping apps aren't new –- we highlight some in our recent best free apps post.  The nice thing about shopping apps is that they can really make our lives easier and allow us to see the iPhone for the productivity tool it can be.

I'm usually a pretty agreeable and social guy –- I like to talk and spend time interacting with friends and family; I just don't enjoy interacting with most people who work at the grocery store or retail stores. When I shop (which I hate to do) I definitely employ the male stereotypical "hunter" mentality. I go in knowing what I want, I find it on my own, I buy it and I leave. Pretty simple.

Grocery shopping used to be a challenge for me – so I would make it a game with my kids. My goal would be to get in and out of the super-market without having forced human interaction with anyone. Usually I failed miserably.

Then, our local Stop & Shop introduced those little Scan it "guns" that you check out with your card, scan your stuff and then check out at a self check out. For the most part, this was a good solution – but you had to walk around with those dumb looking "wands" that inevitably ran out of charge or malfunctioned.

Stop & Shop has introduced the new SCAN IT! mobile app for iPhone and Android. The concept is pretty simple – download the app, input your loyalty card number and then connect to their special WiFi network in the store. Use the phone to scan your stuff and then scan an "exit code" and pay at a self-checkout. Sometimes, however, things in concept work better than they do in reality.

Once the app is downloaded, you will be prompted to input your Stop & Shop loyalty card number so that when you use the app –- it always knows who you are and credits your account with the loyalty points and coupons. Once the app is set up and ready to go, your phone will automatically connect to the Scan It mobile WiFi network in the store – you just need to make sure that you have WiFi turned on and have your phone set to discover available networks. .

Touch the Scan button to begin your shopping trip. Scanned item and any discounts are shown.

Touch the Scan button to begin your shopping trip. Scanned item and any discounts are shown.

Once you are connected, just touch the Scan It icon along the bottom row. The screen changes and a yellow Scan   button appears. Touch the Scan button and simply point your iPhone screen at the bar code of the product you wish to buy. Any in-store promotions are automatically reflected in the price and the item gets scanned and put into your cart automatically. Just let the camera focus on its own on the bar code and it scans it, applies discounts and puts it in your cart – very simple and cool.

One of the more annoying features of the app is that occasionally as you walk by something that is on sale a loud cash register sound is played and a coupon for the sale item shows on the screen. You can always just ignore it – but clearly it tries to get your attention to things on sale and it does a pretty good job of that.

Promotional offers pop up when you walk in front of things that are on sale. Touch the Cart button to check and see what you have already scanned.

Promotional offers pop up when you walk in front of things that are on sale. Touch the Cart button to check and see what you have already scanned.

You can always touch the Check Cart button to see what you have in your cart, what your running total is and how much you have saved on this trip. There is also a button to tap to remove an item from your cart – just touch that button and scan the item you want to remove – so far, pretty simple and lots of fun.

Achilles was the classic Greek hero – part of the Trojan war and prominent figure in Homer's the Iliad.  Achilles had that one weak spot, however –- an arrow to his heel did him in. The "Achilles Heel" of using the SCAN IT mobile app is the checkout.

In fairness, I had several successful checkouts using the SCAN IT! app.  There is one flaw in the system, however, and that is that when you scan the "end shopping trip" bar code with your iPhone, you are still then required to produce your physical loyalty card and scan that at the register. It makes much more sense – since they system already knows your card number – to have your final scanning using the phone accomplish that task – but, the extra step, and, thus, the need to still have your plastic loyalty card with you – makes this somewhat cumbersome at checkout.

I can live with all that – but one recent experience at the checkout was absolutely maddening. I scanned the "end shopping" code with my phone and I then got a code displayed on my screen.

The LCD screen on the register said "Assistance Needed" which is code word for the dreaded audit. An employee comes and has to manually scan five or six items to make sure you are not defrauding the system. I get it – but it happens every fourth or fifth trip to the store, which is annoying.

The dreaded secret code for "you have been audited". So much for getting out of the store without talking to any employees.

The dreaded secret code for "you have been audited". So much for getting out of the store without talking to any employees.

Using the iPhone and SCAN IT! app, however – the experience shows all the flaws in the system. First and employee came over and said "I don't know what to do since you used your phone." So, a second employee came over – now forcing me to interact with yet another grocery store employee – and said:" I need to take your card and go get a scanning wand and come back." So, the iPhone app, which is supposed to eliminate the need for the card and the scanning wand, now created a situation where the card and the wand were necessary to check out. The employee scanned the requisite number of items with the wand – which is so 2011 – and then I had to rescan my plastic card and then I could check out. Essentially, for that trip, the app on the iPhone was almost useless.

The good

  • Very convenient
  • Easy to set up and use
  • When it works, it makes shopping almost fun

The bad

  • The checkout process is not well thought out
  • When it works, it makes shopping almost fun

The conclusion

While SCAN IT! mobile shows lots of promise, there are still a few bugs to work out - especially the entire checkout process. This is a very usable app and really shows how stores are quickly understanding how consumers want to use their phones as productivity tools to make the little things in life easier - like grocery shopping.

Free - Download now

Do you use a grocery checkout app for your iPhone? We'd love to hear your experiences in our forums.



Proview lowered asking price of iPad trademark from $2 billion to $63 million after Apple offered $16 million

Posted: 10 May 2012 01:12 PM PDT

Proview lowered asking price of iPad trademark from $2b to $63m after Apple offered $16m

Apple and Proview are apparently in talks to settle the case of who has rights to the iPad trademark in China, and rumor has it Apple's initial offer was $16 million. This is after Proview's initial ask of a whooping $2 billion in February, which they've since lowered to $63 million according to anonymous sources. Although it might seem like an obscene amount to ask, it's worth noting that Proview is a company on the verge of economic collapse with creditors knocking on their door.

Proview has claimed that the UK-based middle-man that had originally sold the rights to Apple a few years ago actually didn't have the authority to do so, thus nullifying any earlier agreement, while Apple is contending that the original agreement was legitimate.

This trademark hurdle is slowing down the new iPad's arrival in China, but by the sounds of it, Apple's patience will outlast Proview's needs to pay off debts. Anyone want to take bets on how long it will take for this trademark battle to conclude?

Source: Sina via TNW



7-inch iPad on track for October 2012 release, $200 to $250 price

Posted: 10 May 2012 10:01 AM PDT

7-inch iPad on track for October 2012 release, $200 price

Apple will be going forward with the 7-inch iPad, currently targeting an October 2012 release alongside the new iPhone, and -- here's the killer -- at a $200 to $250 price point. According to our source, which has proven reliable in the past, the reason for such aggressive pricing is to do to the tablet market what Apple did to the MP3 market in 2004 with the expansion of the iPod product line -- leave absolutely no space for competitors.

We haven't gotten a firm read on the exact screen dimensions, so we're using 7-inches generically here. Our source has indicated, however, that the 7-inch iPad will be identical to the current 9.7-inch iPad, just scaled down. That seems to include a 2048x1536 resolution display, just like the new iPad. If accurate, that would put the pixel density at around 326 ppi, the same as the iPhone 4S (and higher than the 264 ppi new iPad) retina display.

It's hard to imagine a device with a panel that large and dense that having a price tag of just $200 to $250, especially when the baseline new iPad comes in at $500, but one way Apple will be keeping costs lower is by providing less storage capacity. $200 to $250 will get you 8GB. By way of comparison, the current entry-level iPod touch also starts at $200 for 8GB. (And no, Apple won't be replacing the iPod touch with the 7-inch iPad, both devices will remain in the product lineup -- though it'll be interesting to see what happens with iPod touch pricing and storage capacity.)

Recently AppAdvice reported on the logic of 7.85-inch iPad, which makes a lot of sense. And both iMore and Daring Fireball heard Apple had that device in the labs. Only the go to market decision remained.

While Apple's late co-founder, Steve Jobs, was famously dismissive of 7-inch tablets, calling them terrible and dead-on-arrival, he also said no one wanted to watch video on an iPod and that Apple wasn't interested in making a phone. One of Jobs' chief criticism of the 7-inch form factor was its impact on software -- that competitors stretched out smartphone apps instead of making iPad-class apps. Obviously, Apple's 7-inch iPad would run the same apps as the current 9.7 inch app, though scaled down. While that will affect design elements like touch targets, and may cause some developers to approach iPad apps in different ways, it's better than introducing a 3rd interface size to the mix (in addition to iPhone/iPod touch and 9.7-inch iPad).

Apple previously addressed the lower price point by keeping the 2011 iPad 2 around at $399 following the launch of the new iPad.

Rumors of a 7-inch iPad mini have been around since just after the launch of the original iPad in 2010, and picked up speed when competitors like Samsung, RIM, and Amazon began offering 7-inch tablets. Some, like the Kindle Fire, are already at the $200 price point, using cheap to compete with good. While Amazon won't talk sales numbers, and none of these devices can really be called successful at this point, to a certain segment of the market, cheap is what matters. Apple hasn't chosen to address that segment in desktop or laptop computers, or in phones, but they have in MP3 players and it sounds like they will again in tablets. And they'll do it in the same way -- by being cheap and good. For large scale markets like education, a 7-inch, $200 to $250 iPad would be compelling.

Steve Jobs' tag line for the original iPad was "...our most advanced technology in a magical and revolutionary device at an unbelievable price".

Sound like Apple is getting ready to be even more unbelievable.



Now you catch up on your reading with iBooks-style page-turning with Instapaper for iPhone and iPad

Posted: 10 May 2012 09:39 AM PDT

Now you catch up on your reading with iBooks-style page-turning with Instapaper for iPhone and iPad

Instapaper is the original "read later" service that lets you save web pages for offline reading in a highly optimized, distraction free format. It also syncs them between your iOS devices and the Instapaper web site, so you can catch up on your reading pretty much anywhere. A recent update includes some very nice visuals with iBooks-style page-turning animations and gestures.

For those who don't like page-turning animation because they feel it's too slow, you'll be happy to know that the pagination mode has also been improved to be lightning fast and more accurate.

Some other changes include a new draggable dot bar to replace the scroll bat in pagination mode, new two-finger-swpie gesture to close an article, automatic full-screen switching, the ability to share Drafts and Quotebook apps, and you can now select the Twilight Sepia color tint at any time.

I'm a big fan of Instapaper. It's gorgeous and rock solid, but with other great contenders like Readability and Pocket, you may also want to check out our Instapaper vs Pocket vs Readability: Read later app for iPhone shootout.

$4.99 - Download Now



N.O.V.A. 3 crash lands on iOS, angry aliens and big guns in tow

Posted: 10 May 2012 08:28 AM PDT

N.O.V.A. 3 crash lands on iOS, angry aliens and big guns in tow

Gameloft has launched N.O.V.A. 3, the next step to their sci-fi first-person-shooter franchise for iPhone and iPad. This time, you're taking to the streets of Earth, engaging in gripping firefights with a bunch of high-tech weaponry and vehicles. As with previous games, there's full support for multiplayer, spanning 6 modes and including up to 12 players, but there's also a ten-level single-player campaign to get you warmed up. Vehicles now let more than one player hop in, which promises to be a ton of fun when playing online. There's no Game Center support, since Gameloft has their own setup for multiplayer and achievements, but N.O.V.A. 3  is optimized for the new iPad.

The N.O.V.A. franchise has been around for awhile, and has been a staple for the quality of mobile first-person-shooters in many respects. Modern Combat, another one of Gameloft's brands, has very much done the same, only it targeted the Modern Warfare and Call of Duty crowd rather than the hardcore Halo players.

Personally, I'm itching to give this a shot. Are you?

$6.99 - Download now



Apple to split factory working condition costs with Foxconn

Posted: 10 May 2012 08:22 AM PDT

Apple to split factory working condition costs with Foxconn

Foxconn's CEO Terry Gou recently revealed that they intend to split the initial costs of improving factory working conditions with Apple following an extensive third-party audit of the facilities where iPads and iPhones are made.

We've discovered that this (improving factory conditions) is not a cost. It is a competitive strength. I believe Apple sees this as a competitive strength along with us, and so we will split the initial costs.

Gou didn't go into any further detail as to how much these improvements would cost or how much of it Apple would take care of, but it's certainly not uncommon for Apple to invest in Foxconn's facilities. One of the bigger changes at Foxconn facilities has been to dial back overtime hours, which is something not all employees are thrilled about, though Foxconn had promised that wages would go up to counterbalance the loss of hours.

Apple has been very proactive in supporting Foxconn with these changes, and they can't afford not to be; as the mobile industry leader, all eyes on on Apple to find and expose weaknesses, especially if it stands to put a dent in Apple's generally-outstanding public image. The fact is, brutal factory conditions are a natural part of the labor landscape in China, and from the sounds of things, Foxconn is one of the better places to work.

Does Apple deserve a pat on the back for pitching in to support its partner, or is it a responsibility that all smartphone manufacturers should take up?

Source: Reuters



50% off Qmadix Metalix Snap-On Cover for iPhone 4S and iPhone 4 [Daily deal]

Posted: 10 May 2012 06:09 AM PDT

50% off Qmadix Metalix Snap-On Cover for iPhone 4S, iPhone 4 [Daily deal]For today only, the iMore Store has the Qmadix Metalix Snap-On Cover for iPhone 4S, iPhone 4 on sale for only $14.95! That's a whopping 50% off! Get them before they're gone!

The Qmadix Metalix Snap-On Cover adds style, sophistication and protection to your iPhone 4S, AT&T iPhone 4, or Verizon iPhone 4. The durable but lightweight, textured polycarbonate border helps to keep a firm grip on your device.

Aluminum alloy accents enhance the look for the iPhone 4S, AT&T iPhone 4, or Verizon iPhone 4 without adding bulk or unwanted weight.

Features:

  • Form-fit design
  • Access to all buttons and controls
  • Easy installation
  • Protects from bumps and scratches
  • Screen left exposed
  • Aluminum alloy accents
  • Lightweight

Get the Qmadix Metalix Snap-On Cover for iPhone 4S and iPhone 4 now!



Portable fuel cell charger can keep your iPhone fully charged for up to two weeks

Posted: 10 May 2012 05:49 AM PDT

Fuel Cell Charger

A new, portable fuel cell charger will be available to buy this year and it claims to be able to recharge your iPhone between 10 and 14 times. The small charging device does not need to be recharged by plugging it in; it works with replaceable fuel cell cartridges which can even be carried on planes.

Fuel cell maker Lilliputian Systems today announced that Brookstone will be the first retailer to carry its portable USB power source, which will be sold under Brookstone's brand. The fuel cell device is about the size of a thick smartphone, and the lighter fluid-filled cartridges are about the same size as a cigarette lighter. It's a big step forward both for Lilliputian Systems, a 10-year-old spin-off from the Massachusetts Institute of Technology, and for portable fuel cell technology in general. Several fuel cell companies have developed portable power systems, but a number have failed. The new fuel cell will charge any device that has a USB cable.

The charging unit and replacement cartridges will be available to buy online from Brookstone and the cartridges can be fully recycled once depleted. There is no pricing information available at this time however the replacement cartridges are thought to cost no more than a few dollars. The system is being tested with users this year and an announcement on retail availability should follow that.

We've used all sorts of batteries for years, from household brands like Duracell and Energizer to the lithum-ion and lithium-polymer types found in many gadgets. How does the idea of a fuel cell grab you?

Source: Cnet



Miami zoo using iPads to communicate with orangutans

Posted: 10 May 2012 12:16 AM PDT

Orangutan iPad

Miami zoo is using iPads to communicate with its orangutans. In a rather innovative approach, the zoo lets the Orangutans draw, play games and increase their vocabulary. The iPad is hugely popular with the younger orangutan residents but the older generation do not show much interest.

"Our young ones pick up on it. They understand it. It's like, Oh I get this,'" Jacobs said. "Our two older ones, they just are not interested. I think they just figure, I've gotten along just fine in this world without this communication-skill here and the iPad, and I don't need a computer." Jacobs said she began letting the orangutans use iPads last summer, based on the suggestion of someone who had used the devices with dolphins. The software was originally designed for humans with autism and the screen displays pictures of various objects. A trainer then names one of the objects, and the ape presses the corresponding button.
There are a couple of drawbacks to using the iPad with the orangutans, firstly the screen is a little small for their large hands, causing incorrect button presses. More importantly the iPads screen is very fragile (Gorilla glass must not strong enough for orangutans!) and that means that the trainers must hold onto the device. The future could see a larger screened device in the orangutans enclosure along with a screen outside for zoo guests to communicate with the orangutans. Training the orangutans is not done for any other reason than keeping their minds active and stopping them getting bored and depressed.

Source: Associated Press



Weekly Photo Contest: Black and White!

Posted: 09 May 2012 11:07 PM PDT

It's Wednesday, which means it's time to announce this week's photo contest -- and the winner of last week's negative space contest. Before I do, I want to congratulate everyone on their awesome entries. We've got some talented iPhoneographer readers here at iMore and it wasn't an easy decision!

And the winning entry is...

...this gorgeous silhouette by caropinzon! What stands out to me with this photo is how the negative space, the sunset, defines it. Had this photo been taken in the middle of the day, it would've been boring, but caropinzon took advantage of the time of day and produced a beautiful photograph. He also did an awesome job of using the rule of thirds on the horizon and on the tree. caropinzon used an iPhone 4S to take this photo and did not edit it with any apps. Great work caropinzon!

This week's contest: Black and White!

Honorable mention from the negative space contest. Photo by Redmond.

With the end of one photo contest, comes the beginning of new one, and this week's focus in on black and white photography! There is no restriction on the subject, it just needs to be edited with an iPhone app to be in black and white. (I'll be highlighting a few great apps over the next week, so keep an eye out!) Not all photos make good black and white conversions, so make sure you choose a photo that is benefited by the mood that a black and white conversion brings.

The prize: Glif tripod mount and stand!

In addition to a thumbs up from the iMore crew and all of us yelling about how great of a photo star you are, the winner of this week's photography contest will have their photo converted into an official iMore wallpaper and we'll showcase it on the front page of iMore! But that's not all! The winner will also receive a Glif tripod mount and stand!

The rules

The rules of entry are very simple. The photo must have been taken with an iPhone or iPad (we'll check the EXIF data of the original file to verify) and any edits must have been done with an iPhone or iPad app. No Photoshop CS6! If you have external lens accessories you are more than welcome to use them. You can submit as many photos as you'd like, but remember, this is a contest, so make sure you submit your best work!

Resources

Now, before you run off to take your photos, remember that it's not technical skill alone that will claim this prize. Even if you're not the best photographer (yet!), a great eye and a great subject can still get you the win. However, a little help can never hurt, so make sure you check out these articles from our iPhone photography series for some tips.

How to submit

Submitting your photos is easy. Just head over to the iMore Photography Forum and post your photos to the official contest thread. Don't forget to state which apps, if any, you used to edit your photo!

That's it! Now go out and shoot!

ENTER NOW



Astronut for iPad review

Posted: 09 May 2012 10:32 PM PDT

Gravitationally gorgeous cosmic adventure Astronut comes to iPad

Same gorgeous gravitational Astronut action of the iPhone version, now in impressive iPad size.

Astronut for iPad is an interstellar treasure of a game. Created by the amazing Iconfactory, the talented team behind Twitterrific and Ramp Champ, the premise is as simple as it is fun. You ricochet through deep space, using the gravity of planets and other celestial bodies to slingshot you in just the right direction to avoid hostile aliens and inhospitable singularities, and collect shards and other rewards.

Initially released for the iPhone and iPod touch, the iPad version takes all of the fun of the original and kicks it up to warp speed on the bigger, vaster iPad screen in full on Retina glory. What's more, if you already have the iPhone version, you can use it as a controller for the iPad version.

Play mechanics remain the same as the iPhone version. As your Astronut hurtles through the void, you can jump from one celestial body to another, and turbo charge your jump when your boost is available. Because the iPad is physically bigger than the iPhone, the controls have been repositioned. You hold the iPad in portrait mode and tap the virtual buttons on the side. Bonus levels can be controlled by tilting the iPad. (Or, as previously mentioned, you can also use the iPhone to control the action.) They're clear and consistent enough that, after a few tastefully inserted tips fly by in the early levels, you'll be all set.

Astronut boasts 6 sectors and 24 levels. Unlike the iPhone version where you can upgrade to the full version of Astronut via in-app purchase, the iPad version charges you up front and gives you all the levels right away. There are 40 challenging achievements to unlock, and full Game Center support so you can not only beat your friends, but let everyone know you beat them.

The design is gorgeous, as you might expect from an Iconfactory app. But Astronut is not just pixel pretty -- the sound design is fantastic as well.

If you liked Astronut on the iPhone, you'll love it on the big iPad screen. If you haven't tried Astronut yet, the iPad version is a great way to start.

The good

  • Looks great, sounds great, plays great
  • Casual but captivating
  • iPhone controllable

The bad

  • Settings are buried (I'm scrounging here.)

The conclusion

There are few things better in this world than native iOS games made by native iOS developers. From pixel to bit, Astronut for iPad captures every spark of awesome ignited by the iPhone original and translates it perfectly the iPad. I still can't tell you who'd win in a fight, a caveman or an astronaut, but I can tell you without a shadow of a doubt that Astronut is all win.

$1.99 - Buy now



iOS 6: The opposite of widgets

Posted: 09 May 2012 08:56 PM PDT

iOS 6: The opposite of widgets

Last week I ruminated out loud about whether or not Apple needs to redesign the iOS Home screen. We've continued to discuss it on the podcast and in the forums and I realized something: as much as it'd be nice to information from apps and make it glanceable on the Home Screen, it'd be even better to take functionality of apps and make it accessibly from within other apps.

Sure, it's nice to be able to see today's date on the Calendar icon, and it would be nice to see today's weather on the Weather icon and so forth, and information density could absolutely stand to be improved on the Home screen. And yes, there's an argument to be made that familiarity is a feature and Apple won't mess with the app launcher, the familiar mechanic by which hundreds of millions of users feel comfortable using iOS. But either way, that's a fleeting concern -- I don't spend much time hanging out on the Home screen.

Apple has said all along that the goal of the iPhone and iPad was to get out of the way. They're essentially giant screens so that, when you launch an app, the device becomes the app. When you're in Calendar, it becomes a calendar. When you're in Phone, it becomes a phone. When you're in a game, it becomes that game. Arguably, the Home screen is just a simple app launcher because all Apple wants you to do is unlock your iPhone or iPad and launch apps as quickly as possible. They want you in apps. And that's exactly where I am. I'm in Twitter. I'm in Campfire. I'm in Safari.

The problem is, when I'm in an app, if anything else happens, I'm forced out of that app and into another app. If a notification pops up alerting me to an iMessage or an email, and I want to either read all of it or respond, I have to stop what I'm doing, leave the app I'm in, go to the source app, and then respond.

Notifications are actionable but not immediately functional. I can't "quick view" a Tweet or a Facebook message, I have to go to the Twitter or Facebook app. I can't "quick reply" to them in-app, I have to go back to the associated apps to respond. That either causes me to ignore messages I may not really wish to ignore, or to wrench myself out of what I'm doing to go handle them immediately.

There's more to this equation as well -- Windows Phone-style contracts so apps can better communicate with each other, and an iCloud aware Files.app so documents can be picked in-app as easily as photos and videos.

We may no longer have model alerts in iOS that you can only ignore or act on immediately, but in some ways, notifications today remain as binary as they ever were.

By contrast, jailbreak apps like BiteSMS let you quickly respond to a text no matter which app you're in. Your app (or game) pauses, a text entry box is overlayed, you enter your message, you hit send, and you're current app resumes. With apps like LockInfo, you see an email notification, and you can tap a button, and read it without even unlocking your device.

Those may seem like subtle differences -- a pause of state rather than change of state and back -- but in practice it's far more efficient. It reduces a lot of friction, and makes the experience far, far better.

It could be implemented as a popup or added to an existing layer like Notification Center (tapping the icon goes to the app, tapping the snippet flips Notification Center around and shows a preview/reply bow, for example). Apple has all the tools to make it happen.

So rather than widgets, which take app data and put it on the Home screen, I'd far prefer functional notifications that take app interactions and put them wherever I happen to be.

And I'd like it in iOS 6.



Google+ for iPhone review

Posted: 09 May 2012 07:29 PM PDT

Google+ for iPhone review

The Google+ for iPhone app received a major makeover earlier today, and boy is it beautiful! The new Stream shows off large photos and includes many new little animations that really catch the eye.

Each story in your stream is topped with the author's profile photo and name. Behind the name is a dark, transparent bar that also displays a zoomed, horizontal chunk of the user's profile picture. As you scroll through your stream, the photos in these banners will also scroll every so slightly. It's not super obviously, but if you pay attention, you'll see it.

While scrolling, when you reach a new story you haven't seen on your screen, yet, the banner will quickly fade into the screen slightly enlarged, then quickly fall back down to normal size. I think this animation is very cool, but others have complained that all the new movements make them dizzy.

If the stories published on your stream are photos, or links with hero photos, then the pictures will be displayed in full width, front and center. At the top of the photo, you'll see the caption or comment about the story. In the bottom left you'll see a comment button and count, and in the bottom right is the +1 count. Tapping the +1 count will add a +1 on your behalf.

I'm going to pause for moment here to mention something about sharing links. If you share a link to Google+ from the plus.google.com interface, Google+ will grab an image from the article to display with the link. But if you paste a link into the sharing screen with the Google+ app for iPhone, it displays as just a simple, boring hyperlink. (See the screenshot of Rene's status above). Lame.

When sharing a status or photo with your circles, you can choose which circles to include, whether or not to attach your location, and take a photo from within the app, or choose one from your Camera Roll.

From the main menu, you can quickly access you Stream, profile, messenger, photos, and circles. You can also turn on Instant Upload to sync the photos on your phone to a private Google+ album, video chat with up to 9 friends with mobile Hangouts in Messenger, chat with multiple friends at once, and check out Nearby and What's Hot streams.

The Good

  • Gorgeous
  • Instant Upload syncs photos from your phone to a private Google+ album
  • Video chat with up to 9 friends with mobile Hangouts
  • Chat with multiple friends at once
  • What's Hot and Nearby streams

The Bad

  • Sharing links doesn't include a photo
  • No iPad support

The Conclusion

I've very impressed with the new and improved Google+ for iPhone app. It's absolutely stunning and a joy to use. Sure, it has some annoyances like not showing photos when sharing a link, but it's still an improvements over the previous version. My biggest gripe about Google+, however, is the lack of users and activity. If all my friends and family used Google+, I'd be all over it. Unfortunately, they do not. So it looks like I'm stuck with Facebook for now.

Free - Download Now



Accept mobile payments with serious style on the go using PayAnywhere

Posted: 09 May 2012 06:49 PM PDT

PayAnywhere is not a new service. They have been around for a while, and process 10 billion dollars annually for hundreds of thousands of businesses already signed up. Now there are no shortage of options when it comes to processing payments on the go. Square has been around for a while, PayPal has introduced their services, and there are various others as well. While many have found comfort in the Square reader, the app itself is very basic and that can limit its appeal. Whether you are looking for a new service to test out, looking for something that offers added features, or just an app that looks better, you'll want to check out PayAnywhere.

So what makes PayAnywhere different? Well, the app is designed with the business user in mind. Receipts are customized with company information, users can input an inventory of items with set pricing to use, and there are a slew of other features as well. Take a beautiful and easy to use app, and then add in the fact that their processing fee is lower than anyone else out there, and it becomes quite enticing.

PayAnywhere is offering their reader for free when you contact them, and if you are in a larger business they'll send you as many readers as you need.

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