The iPhone Blog |
- Add Bluetooth wireless streaming to your existing speaker dock with the Pear Kickstarter project
- Apple rumored to have started iPhone 5 production, still on track for fall release
- The Impossible Game for iPhone review
- Win a FREE Lifeproof case for iPhone in the iMore Twitter Treasure Hunt! Enter Now!
- How iOS 6's flagship features compare to past versions, and to Android 4.1, BlackBerry 10, and Windows Phone 8
- Grab an extras role in the Ashton Kutcher led Steve Jobs movie in Pasadena next week
Add Bluetooth wireless streaming to your existing speaker dock with the Pear Kickstarter project Posted: 15 Jul 2012 02:40 PM PDT The Pear is a simple accessory for your iPhone, iPad or iPod touch that turns your existing speaker dock into a Bluetooth enabled speaker system. When you plug your iPhone into a speaker dock or stereo interface, the first thing you have to do is manually start playing the music you want to listen to. You then realize you need to send an SMS message or check an email that just came in so you have to take it out of the dock and the music stops. It all sounds great at the beginning but speaker docks that require you to physically connect your iPhone are very limiting. Apple saw this problem and released its own wireless protocol called AirPlay. Unfortunately speaker docks with this technology built in are very expensive and hardly common in stores. This is where the Pear Kickstarter project comes in.
It is a pretty obvious solution to the problem and one that should not only make your current dock more usable but will also future proof it if Apple does decide to release the iPhone 5 with a new smaller dock connector. It won't make any difference as you no longer need to physically connect your iPhone to the dock; it's all done wirelessly using A2dp. The Pear is now on Kickstarter and has over fifty days still to run; it has already reached its funding target of $40k. If you want to be an early adopter you can pledge $40 which gets you one should they make it into production. As with all of these Kickstarter projects, just because a particular item reaches its funding total doesn't guarantee it will be made. I guess the saying goes; you pays your money and takes your choice! Source: Kickstarter |
Apple rumored to have started iPhone 5 production, still on track for fall release Posted: 15 Jul 2012 02:37 PM PDT iMore heard back in March that the iPhone 5 was on track for an October, 2012 release and would include LTE networking and a new micro-Dock connector. We later heard there were several prototypes in play, at least one of which had a 3.5-inch screen like previous models, and one which had a 4-inch 16:9 screen. Due to Apple's logistical agility, they had until July to decide which version to go with. Now, according to Macotakara -- which has provided reliable information in the past -- Apple has made their decision.
It sounds like the 4-inch, 16:9 iPhone is the one going ahead to manufacturing, and in a design similar to what iLounge predicted back in May. There's still a lot of time between now and October, and Apple has been able to make changes to previous generation devices in a matter of week. Producing millions of devices to meet the kind of demand a new iPhone generates is non-trivial, however, and given the amount of parts and case leaks seen to date, things might just be locked and loaded now for the fall. The new iPhone will launch with iOS 6 and likely reveal new features to go alongside the new hardware. Based on past history, it's possible to make some guesses about what those might be, but we won't know for sure until Apple announces the 2012 iPhone event and Tim Cook, Scott Forstall, and Phil Schiller hit the stage. Source: Macotakara |
The Impossible Game for iPhone review Posted: 15 Jul 2012 02:27 PM PDT I'm not going to lie, deciding to review The Impossible Game for iPhone was not an easy decision, because, well, it's nearly impossible! I'm embarrassed to admit that I haven't even made it past the first level, yet. But despite that, I'm still having fun and am totally addicted. That's why I've decided The Impossible Game is worthy of a review. The Impossible Game is a side-scrolling platformer and was the best selling Xbox Live Indie Game. One may compare it the popular rhythm-based action platformer Bit Trip Runner. Part of what makes The Impossible Game so difficult, is that when you die, you immediately respawn at the beginning of the level. If you want to practice a certain section of the level, you can drop a flag as a checkpoint to enter practice mode, but you still won't get credit for completing the level until you've played through the whole level without dying. In The Impossible Game, you control a square as it scrolls across the screen. You can perform one action with this square -- jump. A single tap anywhere on the screen will make your block jump, and if you hold down your finger, it will continually jump until you let go. Any little mistake, like landing on a spike (triangle) or in a dark zone, will result in immediate death and a respawn at the beginning of the level. One of my favorite features of The Impossible Game is not only its incredibly simplistic design, but the music. The music and The Impossible Game were literally made for each other and you should never play this game without the official game music. For example, often times the timing of your jumps are in rhythm with the music and as the level gets more intense, so does the music. Seriously, the music that's paired with The Impossible Game adds a significant amount to the total experience. The good
The bad
The conclusionThe Impossible Game is seriously an incredibly addicting and wickedly hard game with amazingly perfect music to go along with it. Even though the game is difficult and requires some memorization skills, The Impossible Game is extremely fun a really good time-killer -- perhaps too good at killing time. $0.99 - Download Now |
Win a FREE Lifeproof case for iPhone in the iMore Twitter Treasure Hunt! Enter Now! Posted: 15 Jul 2012 11:18 AM PDT 1 day down and 6 to go for incredible accessory prizes, and a bonus chance to win it all! Can you find, follow, and retweet all the Twitter Treasures?The Lifeproof case for iPhone is the last, best hope for protecting your precious device from the dangers of rain, snow, scrapes, bumps, drops, and shock. And the iMore Accessory Store has one ready and waiting to give to you for FREE -- if you can win our Twitter Treasure Hunt! Here's how to enter:
And if you want to enter our grand-prize and win all 7 (seven) Treasure Hunt accessories, simply retweet this and you're entered:
Are you ready? Are you set? The iMore twitter treasure hunt is ON! |
Posted: 15 Jul 2012 07:22 AM PDT When Apple announced iOS 6 at WWDC 2012 and showed off its 10 new tent pole features, the response was... mixed. Some were delighted by the new maps app and the Siri enhancements, thrilled with Facebook integration and Safari image uploads, and intrigued by the potential of Passbook. Others saw iOS 6 as more tock than tick, a minor point release rather than a major new OS version, inattentive to power-user problems, and a sign that Apple was slowing down. With Google releasing Android 4.1 Jelly Bean, Microsoft readying Windows Phone 8, HP trudging towards open webOS, and RIM scrambling to get BlackBerry 10 done and shipped, the competitive landscape has never been hotter. < p>So, just like we examined the evolution of the App Store in a competitive context, let's compare iOS 6 to previous iPhone and iPad software previews, and to what the likes of Google, RIM, and Microsoft have shown off to date./p> Apples to ApplesExperiencing an iOS keynote like WWDC 2012 today, and watching Senior Vice President of iOS, Scott Forstall, lay out the new flagship features for iOS 6 -- what Apple's has called tent poles in the past -- it can be hard to weigh them against flagship features of the past, and to judge them free from expectations. When compared side by side -- or slide to slide -- with keynotes past, the impact of each step of Apple's iOS evolution become easier to measure. iPhone OS 2.0iPhone OS 2.0 was announced during Apple's iPhone SDK Roadmap event on March 6, 2008. The numerous feature improvements were broken down into 4 large categories.
During the World Wide Developers Conference (WWDC) keynote on June 9, 2008, Apple announced a half-dozen new features as well as the MobileMe service and iPhone 3G-specific features:
Additional features were added post-launch with iPhone OS 2.1, released alongside the 2nd generation iPod touch, and iPhone OS 2.2. Enterprise support and 3G networking made the iPhone interesting to a much larger market. The SDK and the App Store, however, transformed the iPhone from appliance to platform. It was and is so important, iPhone OS 2.0 remains the most significant software update to date. iPhone OS 3.0Announced at the iPhone 3.0 Software Sneak Peak on March 17, 2009, iPhone OS 3.0 promised over 1000 new APIs for developers and more than 100 new user-facing features. 13 were highlighted:
At WWDC 2009 on June 8, the iPhone 3GS brought with it a some new, hardware-specific features as well:
Post-launch, Apple added addition features with iPhone OS 3.1, released alongside the 3rd-generation iPod touch, and iPhone OS 3.2, which was exclusive to the then-new iPad device. Cut, copy, and paste had been a sore spot for years. Scratching that off the list, along with MMS (everywhere except the U.S., thanks to AT&T), video recording, and push notifications (in lieu of multitasking) put the iPhone close to core feature-parity with existing platforms of the time. It meant fewer users had to choose between form or function any many -- Apple increasingly offered both. iPhone OS 4.0/iOS 4iPhone OS 4.0, as it was originally introduced at the Preview event on April 8, 2010, offered over 1500 new APIs for developers and 100+ new user-facing features. 7 tentpoles were highlighted:
On June 7, at WWDC 2010, Apple renamed iPhone OS 4.0 to iOS 4, and also added a couple of iPhone 4-specific features.
Post-launch, Apple added additional features with iOS 4.1, released alongside the 4th-generation iPod touch, iOS 4.2 for iPhone and iOS 4.3 for iPad, which unified the platform, and iOS 4.3 FaceTime made for a great demo but Wi-Fi-bound video calling still hasn't gone mainstream. iBooks, iAds, and Game Center marked Apple's readiness and desire to subsume the content and services traditionally owned by competitors Amazon (Kindle), Google (AdMob), and Microsoft (Xbox Live). Multitasking scratched one of the last, and biggest remaining pain points off user wish-lists, however, even though Apple's limited solution didn't please everyone. iOS 5Apple waited longer to preview iOS 5 than any previous version of iOS -- almost 3 months longer. When it made its debut during the WWDC keynote on June 6, 2011, Apple announced 1500 new APIs for developers, and 200 new features for users, including 10 highlighted at the event, as well as iCloud, the replacement for MobileMe.
On October 4 of 2011, alongside the iPhone 4S, Apple showed off a couple more, hardware-specific features.
Since then, Apple released a minor iOS 5.1 point update. iOS 5 was the biggest update since iPhone OS 2, severing the iOS' ties with iTunes and hooking in a proper server-side component with iCloud. Apple addressed the problem of their previous, modal alert system with Notification Center, and kicked the carriers right in the revenue stream with iMessage. While Newsstand hasn't proven to be the right solution for subscriptions, Siri brought an entirely new, natural language interface to iOS, even if in limited, beta form. iOS 6 (Preview)Back on a yearly schedule, Apple used the WWDC 2012 keynote on June 11 to debut iOS 6. Scott Forstall announced an unspecified number of new API, as well as 200 new features, 10 of which he highlighted on stage:
There were clearly no App Store-level feature additions for iOS 6. No PC-free/iCloud-level, or multitasking-level, or even cut, copy, and paste-level features when it comes to geek itches scratched or pain points soothed. No new Home screen interfaces or fast app switcher visualizations. No actionable notifications or methods for inter-app communications. The iOS 6 flagship features showed that this year, Apple had different priorities:
Still, we've only seen a preview of iOS 6. The big features, the big demos -- the stuff like FaceTime and Siri that Santa will be using in this holiday's iPhone commercials -- won't be revealed until the iPhone 5 event sometime around October. More on that at the end... Apples to |
Grab an extras role in the Ashton Kutcher led Steve Jobs movie in Pasadena next week Posted: 15 Jul 2012 12:29 AM PDT If you have some spare time next week and fancy being part of the upcoming Steve Jobs unofficial biography movie, then now's your chance. The movie which stars Ashton Kutcher in the role of Steve Jobs is filming some important scenes in Pasadena CA on Monday July 16th and Tuesday July 17th.
If you have some free time next week and would like to be seen in the movie, you need to be able to meet some simple criteria. The roles that need to be filled are Business Men, Computer Nerds, Salesman and Lookie-Loos. The important thing is that you have the wardrobe to match the time and look; you need to bring your own clothes as none are provided. You can see what type of clothing you need to have in the picture above. Unfortunately, if you have any tattoos, piercings or a shaved head you're out of luck. If you want to take part, all you have to is register at Be in a Movie and you will be given an information pack giving you all the details. The roles are voluntary only, so no whopping Hollywood pay packet this time; you will get food though and the chance to be part of what will hopefully be a fantastic movie. If you are in the area and a fan of Steve Jobs and Apple, you would be mad to miss an opportunity like this. If it was in my town I would be ironing my flares right now! Source: Be in a Movie via 9to5Mac |
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