The iPhone Blog |
- Printy for iPhone review
- TiVO announces iOS-friendly set-top box
- Samsung talks smack about "slavish adoration" to Apple in court
- If Apple goes to a 4-inch iPhone, which way would you prefer they get there?
- How to fix the dock connector in a Verizon or Sprint iPhone 4
- Google closes Motorola acquisition, what does it mean for Apple?
- Iterate 22: Gesture-based interface
- iPhone 5 re-rumored to have a widescreen display, this time 3.9-inch 1136 x 640
- 52% off Case-Mate Tough Case for iPhone 4S and iPhone 4
- gTar iPhone powered digital guitar hits Kickstarter
- Motion Math: Wings for iPad review
- Bejeweled HD for iPad review
- Steve Jobs given huge star studded tribute at the Webbys
- How to set up, configure, secure, and start using Siri on your iPhone 4S
- Forums: iMessage and Facetime password errors, MS Office like apps, Still love your "New iPad"?
- Facebook Pages Manager for iPhone hits the U.S. App Store, Facebook app gets more cosmetic changes
- Diet Coda for iPad (and Coda 2 for Mac) coming May 24
- Last chance to win 1 of 4 new iPads!
- Apple's standard charging block is a lot more advanced than you may think
- Leap Motion PC peripheral boasts touchscreen precision without the touching
- How to take fantastic photos of your kids with your iPhone
Posted: 22 May 2012 05:04 PM PDT Convert photos and drawings into coloring pages that can be printed and colored with real crayonsPrinty is a cute little app that will turn anything you take a photo of into a coloring page that can be printed on real paper and colored with real crayons. It's is incredibly easy to use and does an equally incredible job at producing colorable PDFs. There's literally only four screens included with Printy. The first one let's you choose between taking a photo or choosing one from your Camera Roll. In the next screen, you move and scale your photo to fit in the square. Yes, you must crop your photo to square. Once you accept your crop, you'll be shown the first draft of your coloring page. There are two sliders you can adjust to make it look better. The first slider controls the thickness of the black lines and the second slider controls the darkness of the image. Once it looks best, tap the checkmark to generate the final high resolution image. You should notice that the lines smooth out and look better than in the previous screen. You can then choose to print the image to an AirPrint compatible printer or email it has a high resolution PDF. Here's an example of a PDF created by Printy. My only real complaint is that once you print or email the image, you can't save it anywhere. At the very least, you should be able to save it to our Camera Roll, but even better would be if you could export to a folder in Dropbox dedicated to Printy PDF files. The good
The bad
The conclusionI am very impressed with how well Printy works. Now, if you try to take photos of things that aren't flat or that have have too much detail, the results will not be as great. But keeping in mind that the purpose of Printy is to create coloring pages, probably for a child, you wouldn't be taking photos of these types of things anyway. I anticipate that my daughter will want me to take photos of characters in her books when she gets to the coloring age as well as use screenshots from her favorite apps and books on the iPad. $0.99 - Download Now |
TiVO announces iOS-friendly set-top box Posted: 22 May 2012 01:28 PM PDT TiVO recently announced a new TV-side device that can stream shows right to your iPhone and iPad. The aptly-named TiVO Stream will be able to download or stream programs to your iOS device without messing around with what's currently playing on your TV. The TiVO Stream will still require the Premiere or Premiere Q DVR box, but that's to be expected. Of course, streaming is limited to devices that are on the same local Wi-Fi network, but that's to be expected for high-def shows; at least you'll be able to download them right to the device provdided you have the room.. The unit is being built with cable operators in mind, so you can expect them to be selling it sometime over the next couple of months. It's been awhile since we've so much as heard TiVO and Apple mentioned in the same sentence, but until the oft-fabled iTV materializes, there's going to be a home for these kinds of smartphone-savvy accessories. Even with the small upgrade recently, Apple TV still isn't a hugely popular product, even among Apple fans. Small projects, like playGo, are extending beyond mere AirPlay support and enabling DLNA connectivity as well. I ditched cable a long time ago, but it's easy to appreciate being able to watch your own shows around the house without having to wrestle for the remote with other family members. Being able to load up shows locally onto your iPad to watch on while on long trips. How many of you are still big TV-watchers? Anyone still using a TiVO? Source: TiVO |
Samsung talks smack about "slavish adoration" to Apple in court Posted: 22 May 2012 12:04 PM PDT In its patent case against Apple, Samsung had recently asked that some of Apple's experts be dismissed from testifying, and now they're asking that one more be banned. Apple's damages expert, Terry L. Musika, writes in his report that 'Apple has built a considerable and at times a cult-like following to all things Apple.' That cult-like following apparently includes several experts who are appearing on Apple's behalf in this case, and may explain why they have cast aside established scientific methods and governing legal principles in favor of slavish adoration of their client and platitudes about its alleged magical and revolutionary products, issues that are of no relevance to the claims and defenses at issue.Zing. It might be hard to argue that Henry Urbach, another target of Samsung's, be barred since he has no marketing or product design experience beyond his fawning essay on Apple retail stores called Gardens of Earthly Delights, but Apple had similar complaints about eight of Samsung's experts too. Of course, through all of this, both sides are trying to have patent complaints from their competitor tossed out, even after both Apple and Samsung had dropped many at the judge's request to keep the case within a manageable scope. It's fun to see Samsung get so catty about Apple culture, in any case. While I'm hesitant to apply the iSheep stereotype to all iPhone, iPad, and Mac users, it's clear that at least some of Apple's witnesses are lacking credibility due to their brand loyalty, and really don't belong on the stand. Generally speaking, how many iPhone, iPad, and Mac fans do you think have their judgement clouded by their predisposition towards Apple? How often are you willing to acknowledge that the competition is doing something right? Do any of your friends bust your chops for being an Apple fanboy? Source: FOSS Patents |
If Apple goes to a 4-inch iPhone, which way would you prefer they get there? Posted: 22 May 2012 10:55 AM PDT Rather than go over all the options again here, I'll point you to Rene's excellent post on the 4-inch iPhone from a few days ago. Give it a look, then come back here and vote on which 4-inch screen option you'd most like Apple to go with? 2:3 at 960x640 stretched? 2:3 at 1920x1280 stretched? 9:5 at 640 x 1136 taller? 2:3 at 1092x728 bigger? 16:9 at 1280x720 bigger and taller? 3:4 at 1024x768 bigger and taller? Or do you deeply, truly still hope Apple sticks with the 3.5-inch iPhone that brought them to the dance in the first place? Vote up top and tell me why in the comments!
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How to fix the dock connector in a Verizon or Sprint iPhone 4 Posted: 22 May 2012 09:43 AM PDT If your Verizon or Sprint iPhone 4 won't recognize a charger when you plug it in, odds are you need a new dock connector. A dock connector can go bad over time or almost immediately if it's become exposed to liquid or humidity. If you're out of warranty and you'd rather attempt a DIY repair instead of shelling out the cash for a new iPhone, we can help!
Disclaimer: As with any repair, neither iMore nor PXLFIX can be held responsible for any damage you may do to your device. It's also worth considering that opening up your device to perform any repair or modification can and will void your Apple warranty. If you don't feel comfortable opening your device, don't. Use extreme care and caution when performing a repair on any device. Read this firstIf you're iPhone 4 recognizes a charger but dies when you disconnect it, odds are the battery needs to be replaced, not the dock connector. You can learn how to replace your battery with our battery replacement walkthrough. What you need for a DIY CDMA iPhone 4 dock connector replacementPXLFIX recommends using only quality and genuine parts from a reputable supplier like eTech Parts. They have quality parts, tools, and much more for all your repair needs.
Power off your iPhone 4Before performing any repair, always power off your device before removing any screws or parts. Remove the back
Organize your screwsIt's very important to make sure you remember where you are pulling screws from, so place them in an arrangement that you'll understand and remember. I normally lay them out the same way every time I disassemble a device so I remember where they came from and how they go back in. They're all different sizes so trying to figure out where they go if you get them mixed up probably won't be fun. Remove the battery
Remove the grounding clipTo the left of where you disconnected the battery you'll see another screw holding in a grounding clip over the antenna. We'll need to remove it.
Remove the dock connector shield and disconnect the cable
Unclip the antenna from the logic boardUnderneath where you removed the grounding clip, you'll see a tiny circular cable. This is your antenna cable. You'll need to unclip it from the logic board.
Remove the top logic board shield
Remove wifi antenna grounding clip
Disconnect 7 cables from the logic board
Remove the logic board
Remove the speaker assembly
Remove the vibrator assembly
Disconnect the home button
This is as far as we'll need to go with the home button. Once it is unhooked, just disregard it while we move on to the dock connector. Remove the dock connector assemblyThere are two screws and some adhesive holding the dock connector into your iPhone 4. We'll need to remove those in order to pull the assembly out of the phone.
Install the new dock connector assembly
Re-connect your home button
Reassemble your iPhoneOnce you've gotten your dock connector in nice and flush, you're ready for reassembly. You can either follow these steps in reverse order or watch our reassembly video above starting at about 2:30. And... done!This definitely isn't the easiest repair to perform so now's the time to give yourself a big pat on the back and let us know how it went! Want to know how to perform another type of iPhone repair or modification? Send me suggestions to ally.kazmucha@imore.com. For questions or to inquire about mail-in repairs through PXLFIX, please follow us on Twitter, like us on Facebook or e-mail us directly! Of course, you can like us and follow us just because you think we're cool too! Additional Resources
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Google closes Motorola acquisition, what does it mean for Apple? Posted: 22 May 2012 09:01 AM PDT After getting regulatory approval in China, Google today wrapped up its acquisition of Motorola Mobility, signalling their entry into the hardware world. As a part of the deal closing, Motorola's CEO Sanjay Jha has stepped down to make way for Google's Dennis Woodside. If you've ever peeked your head into our sibling site, Android Central, you might know Motorola basically bet the farm on Android. Given, HTC was the launch partner for Android over three years ago, it wasn't soon thereafter that Motorola gave up Windows Mobile and ditched their dumbphone business to focus exclusively on Android, and arguably helped launch Android into the stratosphere with Verizon's Droid line. However, Motorola gradually lost its financial footing, split the company up into infrastructure and handset businesses, and then, last August, Google announced its intention to acquire Motorola Mobility. Since then, there have been a lot of legal hoops to jump through, but now the deal is done. So what does this all mean for Apple? Well, Google, traditionally a software and web services company, is moving aggressively into the realm of hardware, where it will compete even more directly with the iPhone and iPad. If you need further proof of that, it's worth noting that Google has also recently picked up the industrial design company that designed the Nexus One, Mike and Maaike. Before Android launched, rumors swirled about a Google-made "gPhone", but the closest to that Google has ever been are tight partnerships with outside manufacturers to create the Nexus lineup. Now Google have sworn that the bidding process will remain as open as ever. If it doesn't, Google stands to estrange top-tier partners like Samsung, push them right into the arms of Windows Phone, and further fragment Apple's competition into nice bite-sized chunks. That might be why Google has been making noise about having multiple Nexus partners next time around. It's hard not to be skeptical about Google's success on the device front, however. Their attempts at selling Nexus devices through Google's own online retail storefront haven't done particularly well, and the Chromebook project was an unmitigated flop. Elsewhere, Microsoft's Zune has shown just how dicey it can be for a software specialist to get into the hardware biz. There's something to be said for offering a complete end-to-end solution -- that's Apple's strategy, after all. Then again, it's also RIM's. If Motorola continues to sink, will Google be able to resist giving them a first-party Android boost? If competition heats up, if companies like Amazon and potentially Facebook field forked versions of Android, would Google never consider going head-to-head with them using more streamlined, unified, and competitive to the iOS hardware, with code linked to the device more tightly than ever? Or will Google be more interested in juggling their manufacturer relationships and keep Samsung, HTC, LG, and other partners happy by not playing favorites? Source: Google, Motorola, via AndroidCentral |
Iterate 22: Gesture-based interface Posted: 22 May 2012 08:16 AM PDT Josh Clark of Global Moxie, Seth Clifford of Nickelfish, Marc Edwards of Bjango, Phill Ryu of Impending, and Rene Ritchie of iMore talk gesture-based user interface: buttonless UI, discoverability, digital authenticity, and the future of gestures. This is Iterate!
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iPhone 5 re-rumored to have a widescreen display, this time 3.9-inch 1136 x 640 Posted: 22 May 2012 07:15 AM PDT Yet more widescreen iPhone 5 rumors have hit the web this morning, with a whisper that at least one of Apple's multiple iPhone 5 prototypes boasts a 3.9 inch touchscreen with a 1136 x 640 resolution. This by way of 9to5Mac which claims two of the larger-screen devices are code-named N41AP (5,1) and N42AP (5,2), and would have an aspect ratio around 16:9 to accommodate widescreen videos. Supposedly iOS 6, expected to make its debut at WWDC this June, will be fully optimized to make use of the additional screen real estate. For example, they claim we can expect an extra row of icons on the home screen, as illustrated in many mock-ups. 9to5Mac also claims the iPhone 5 will have a smaller size micro dock connector port, a rumor first published by iMore by in February. iMore has also been told Apple is keeping the Home button, which means an extra long screen can't occupy the same space as that button. So, either the front would have to be moved around to accommodate it, the entire phone would have to be lengthened, or both. We've already commented at length about a 4-inch iPhone 5, and there are a lot of reasons that make such a change reasonable. Android devices have been ballooning in size over the last year or two, while Apple has kept the iPhone at its original 3.5 inch screen size. Personally, I welcome the extra area, particularly if it's maintaining the same Retina sharpness that we've grown accustomed to since the iPhone 4. I have no doubts that Apple will at the very least maintain its current battery life levels, but that may be a steep challenge if the iPhone 5 comes with a hotter processor as well as a bigger screen. What I worry most about is estranging iOS app developers with increased fragmentation. Given Apple went a long time at the same screen ratio, we've already seen many devs skip optimization for the new iPad's Retina display; would Apple really change the aspect ratio further complicate the lives of app-makers, or do they have much of a choice? If Apple does go to close to 4 inches with the iPhone, would you prefer a wider screen, 16:9 aspect ratio, or the same 2:3 aspect ration simply stretched larger? Source: 9to5Mac |
52% off Case-Mate Tough Case for iPhone 4S and iPhone 4 Posted: 22 May 2012 06:40 AM PDT For today only, the iMore Store has the Case-Mate Tough Case for iPhone 4S and iPhone 4 on sale for only $17.95!. That's a huge 52% off! Get your before they're gone! Shop Case-Mate Tough Case for iPhone 4S and iPhone 4 now! The Tough Case combines high quality protection with a custom color combination for your iPhone 4S, AT&T iPhone 4, or Verizon iPhone 4. Dual layers form together to guard against any fumbles. A form-fitting silicone skin surrounds the device completely, while absorbing shocks and impacts. The ABS plastic hard shell wraps around the skin for extra protection, as well as an easy-to-hold grip. The Tough Case features access to all ports and functions. Features:
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gTar iPhone powered digital guitar hits Kickstarter Posted: 22 May 2012 05:42 AM PDT The gTar iPhone powered digital guitar has arrived on Kikstarter and is looking to revolutionize the way you learn to play an electric guitar. The gTar is a fully digital guitar that looks to make playing it easy for anyone. The guitar comes with a place to slot in your iPhone 4 or 4S and works with a companion app which will be available from the App Store. Once loaded, an array of interactive LEDs will illuminate along the fretboard of the guitar showing you where to place your fingers in order to achieve the correct note. There's nothing like the thrill of playing a real musical instrument. Unfortunately for most, learning can be a frustrating and time-consuming experience. That's why we built the gTar. "If you're ever picked up a guitar for the first time and tried to play a favorite song, you know how discouraging it can be. The gTar completely changes that." The gTar is digital which means it does not rely on the traditional method of amplifying the sound from vibrating strings. Instead, the gTar has sensors that can detect exactly what you're playing; the sensors then send the information to the iPhone which reproduces the sound. The gTar is live on Kickstarter now and has already broken through its funding barrier with 34 days left to go. If you fancy being an early adopter you can make a pledge and be one of the first to get hold of one. Pledges start from $350 and should the gTar make it to full retail sale, it is expected to sell for upwards of $449. Source: Kickstarter |
Motion Math: Wings for iPad review Posted: 22 May 2012 01:37 AM PDT Motion Math: Wings is an iPad game with the focus of increasing conceptual understanding of multiplication. The goal is simple, tilt your iPad to guide the flying bird to the biggest number. The catch is that the number isn't typically represent by its normal written form. Sometimes the numbers may presented as a grid of dots, a group of dots, a small group of dots preceded by "2 groups of", and more. There's a total of six different visual forms that a number can take. It's your job to fly the bird into the larger number. As the difficult increases, so does the speed of the bird and the size of the numbers. As a math instructor, I can confidently say that lack of conceptual understanding is why so many people struggle with mathematics. Unfortunately, this often starts at a very young age, but games like Motion Math help fill that gap. Instead of just memorizing that four times 6 is 24, players will need to also be familiar with the many different visual forms that this operation can take. The mental exercise will absolutely have an impact on your child's understanding. Motion Math: Wings may be free to download, but it's by no means free. The free download comes with the first island of 5 different levels of difficulty. These 5 levels can be played as many times as you wish and should be enough for you to decide if you want to purchase more levels. There are three different areas of learning that you can purchase: pre-multiplcation ($1.99), basic multiplication ($2.99), and advanced multiplication ($2.99). Or you can buy all the levels for $6.99. The good
The bad
The conclusionMotion Math: Wings isn't your typical boring arithmetic game. Instead of sticking with the traditional form of numbers, Motion Math includes many different visual forms to represent numbers which will result in an increased conceptual understanding of arithmetic, versus just memorizing what the outcomes should be. Free - Download Now |
Posted: 22 May 2012 01:05 AM PDT The classic and terribly addicting game Bejeweled by PopCap has made it's way onto the iPad. Bejeweled Blitz has been available on the iPad for quite some time, but the new Bejeweled HD offers 4 games modes: Classic, Butterflies, Diamond Mine, and Zen. The general goal of all game modes of Bejeweled is the same: match gems that are the same color by swapping pairs of adjacent gems. There are two different ways to swap a pair. One is to tap one of the gems you wish to be included in the swap (it will be highlighted by a square around it) then tap the other gem you want to switch it with (they must be next to each other). The other option is to touch the first gem and drag it into the position of the other one. The minimum number of gems of the same color that must be touching in order to qualify as a match is three. But if you create larger matches, you will get more points and gems with special powers. In the Bejeweled Classic, the goal is to simply perform as many matches as you can. As you earn points, the bar at the bottom of the screen fills up and as time passes, the bar goes down. Your ultimate goal is to fill the bar before it drains. In Butterflies mode, you start with one colored butterfly on the board. You can treat it just like a gem by matching it with same-colored gems. If the butterfly is included in a match, it gets set free. If it's not included, it moves up the board. Every move you make also introduces a new butterfly to the bottom of the board. If a butterfly reaches the top, it gets snatched up by a spider and the game is over. In the Diamond Mine mode Bejeweled, the jewels are placed underground with a few layers of dirt at the bottom. Making matches along the bottom of the mine, will dig the dirt deeper. Each time all the column get below the line, you will be awarded 25 more seconds and the dirt will come up. You goal is to play as long as you can before the time runs out. Zen mode is the "stress-free" mode of Bejeweled that doesn't have any pressure. There's no time limit, the bar at the bottom does not decrease, and there's no spiders taunting you at the top of the screen. Just sit back and relax and try to make the best matches you can. As you may have notice, one of the most popular versions of this game, Bejeweled Blitz, is missing from Bejeweled HD. It is, in fact, represented on the main screen, but it's not actually included. Tapping on the Blitz icon will take you to the App Store to purchase Bejeweled Blitz separately (it's free). The good
The bad
The conclusionI've always been a huge fan of Bejeweled and it's great to finally have more than Blitz on my iPad. My new favorite game mode is Diamond Mine. The Butterfly Mode is also very fun. Ok fine, I like all game modes of Bejeweled HD! $3.99 - Download Now |
Steve Jobs given huge star studded tribute at the Webbys Posted: 22 May 2012 12:18 AM PDT During the annual Webbys award show nearly a dozen high profile celebrities, politicians, and people of note gave a huge tribute to the late Apple co-founder, Steve Jobs. The tribute was shown on a huge video screen and simultaneously streamed over the web. John Hodmgan and Justin Long introduced the segment, paying homage to their long-running series of Get a Mac ads, with Hodgman pretending he'd never heard of any other ads from Apple. They then introduced Richard Dreyfuss, who'd narrated the famous Think Different ad. Dreyfuss preceded his tribute with the internet equivalent of a political statement, telling Mark Zukerberg and Eric Brin [sic] that if they want to take our privacy away, they should tell us all the private details of their private lives, and if they want to change the world, they should pay for it because it's "theft". He then told the audience he wasn't kidding. He returned to that theme later, casting Google and Facebook alongside politicians, car companies, home renovators, and other high tech companies as part of a world "drowing in fraud". He contrasted them with Steve Jobs, who Dreyfuss said "go it". In a world of senselessly, dishonesty, denial, and ignorance, where words are shared by the good and the bad, Dreyfuss said, the difference with Steve Jobs is that he meant it and did it. Again and again. He finished with the five words -- "exception that proves the rule". Hodgman and Long returned to introduce the video tribute, which featured former U.S. President Bill Clinton, George Lucas, Vint Cerf, Arianna Huffington, Bono, Buzz Aldrin, Sarah Silverman, a group of school children, former U.S. Vice President and Apple board member Al Gore, Jimmy Fallon, Stephen Colbert, Jon Stewart, and U.S. President Barack Obama all expressing their thanks to Steve Jobs. Jobs was thanked for a hand held internet, for saving lives with Product Red, for spreading American ingenuity world wide, and for exploring beyond our reach. Al Gore called Jobs "insanely great". Jimmy Fallon said Jobs "made turtle necks sexy again". Stephen Colbert said Jobs thanked Jobs for a "meticulous attention to detail". Barak Obama thanks Jobs for "thinking different", and said that when it came to Jobs only one word was needed -- "amazing". The Webbys tribute to Steve Jobs is the latest of many that have already seen in the past. We have witnessed similar tributes given at the Grammy's in February and at the 84th Academy Awards ceremony. You can see the video below, unfortunately it is Flash only. Source: CNET |
How to set up, configure, secure, and start using Siri on your iPhone 4S Posted: 21 May 2012 08:00 PM PDT Siri is the flagship feature of Apple's iPhone 4S. Even though it's still in beta, one look at Apple's advertising shows just how important they consider their digital personal assistant. Yet despite how natural Apple intends their voice-control system to be, it can still take some getting used to, and if you're new to the iPhone, you might find you need some help setting it up. Here are a few things you can do to help Siri along and shorten the learning curve for both of you.
How to use SiriActivating Siri is simple.
If it doesn't work at all, you may have to turn Siri on first. How to enable Siri in the SettingsIf Siri isn't already enabled on your iPhone 4S, you'll need to turn it on first.
How to configure SiriNobody likes an "assistant" who tries to take charge and doesn't listen to you; it's no different with Siri. You need to configure Siri in the Settings app to best work with your voice, to know you by name and to work the way you want it to work.
NOTE: If you turn Raise to Speak to the ON position, your battery may run down more quickly. How to secure Siri with a Passcode LockSince Siri is usually activated by just holding down the Home button, it can pose a security risk for the data on your phone. If you are security conscious and have activated a Passcode Lock for your iPhone, you will want to make sure that Siri is not available to intruders when the phone is locked.
Try it –- turn your phone off and hold down the Home button and nothing should happen at all. If you want to use a Passcode but still want to be able to access Siri when the phone is locked, turn this switch to the ON position. ConclusionSiri is now configured to work for your iPhone, personalized for your speech pattern and she even knows who you are. Let us know how Siri is working for you in our forums. |
Forums: iMessage and Facetime password errors, MS Office like apps, Still love your "New iPad"? Posted: 21 May 2012 07:47 PM PDT Found an interesting article you want to share with iMore? Have a burning question about that feature you just can't figure out? There is ALWAYS more happening just a click away in the forums. You can always head over and join in the conversation, search for answers, or lend your expertise to other members of our community. You check out some of the threads below:
If you're not already a member of the iMore Forums, register now! |
Facebook Pages Manager for iPhone hits the U.S. App Store, Facebook app gets more cosmetic changes Posted: 21 May 2012 03:39 PM PDT Last week, I reviewed the new Facebook Pages Manager for iPhone app, but the secret is that I actually downloaded it from the Canadian App Store because it wasn't yet available in the U.S. Well, I'm happy to report that Facebook Pages Manager is now available in the U.S. App Store. It popped up earlier today, but almost immediately disappeared, but it seems to be here for good this time. The introduction of Facebook Pages Manager has also brought some new changes to the "normal" Facebook for iPhone app via a stealth update. Now you'll see a message at the top that advertises the new app for Pages and a button that will take you directly to the App Store to download it. There's also been a few other cosmetic changes in the past weeks that some users haven't seen until today. The most noticeable of these changes is the giant photos and that posts are separated by much more than just a thin line. Images are now wider than the rest of the post and shown at full width. The also have some subtle shadowing that makes it look like the photos are laying on top of the post. Additionally, if a user posts more than one photo at a time, Facebook for iPhone will display them as a collage of two or three photos like you're used to seeing on the web. Strangly, this new look is not present in the the new Facebook Pages Manager app. For those who have a Facebook Page, what do you think of the new app? Personally, I think it's a step in the right direction, but it's still missing some key elements like messages and news feeds, but hopefully we'll see those features coming in the future. What about the new look to Facebook for iPhone? Do you like it? I'm a huge fan of photos and appreciate the new focus that Facebook is trying to place on them, but I do think it could've been done a little better cosmetically. Free - Download NowThanks John |
Diet Coda for iPad (and Coda 2 for Mac) coming May 24 Posted: 21 May 2012 02:00 PM PDT I spend a large part of each day in Panic's Coda app for Mac. It's an FTP client, code editor, CSS editor, and previewer -- and more -- all rolled into one. And it's coming to iPad this Thursday as... Diet Coda.
The only concerns I have are those imposed by iOS. First, the continued lack of a persistent internet connection background API (only VoIP, streaming audio, and location can persist in the background). Second, iOS still doesn't support all forms of VPN, for example, OpenVPN, which means Apple have to build it in, leading back to the first problem... Diet Coda is going to be $9.99, or half off for the first 24 hours. If it lives up to the demo, and the expectations set by the Mac app, it'll be more than worth it. Speaking of the Mac app, the long anticipated Coda 2 for Mac is arriving the very same day.
Coda 2 will also be half off for the first 24 hours, and available directly from Panic or via the Mac App Store. That's an interesting way to work within the confines of the MAS. Users often don't like "paying again" for what they consider "the same app" even if it's a substantial update. Of course, the Mac App Store, like the iOS App Store, doesn't allow for upgrade pricing, and developers can't afford to undertake substantial development "for free". If you saw Batman Begins, you don't get to see Dark Knight for free, so there should be absolutely no more expectation for free future versions of apps than there are free future versions of movies. By offering a one day sale, and publicizing it, Panic gives owners of the first version, and interested first time buyers alike, a chance to get in at a steeply discounted price. Source: Panic |
Last chance to win 1 of 4 new iPads! Posted: 21 May 2012 01:30 PM PDT THIS IS YOUR LAST CHANCE TO ENTER! iMore has teamed up with the amazing folks at Scout to give away FOUR new iPads (with 16GB & WiFi) featuring Retina Display, iSight camera, & more! You can enter for your chance to win over one our iMore Facebook Page, and you can get more chances to win by sharing with your friends. The contest ends TONIGHT, May 21, 2012 at 11:59pm PDT so don't waste any time -- ENTER NOW! |
Apple's standard charging block is a lot more advanced than you may think Posted: 21 May 2012 12:42 PM PDT Apple's little, white, rounded rectangle of a wall charger, the one all of us got with our iPhones, may look simple from the outside but internally, it's a lot more advanced than most cell phone or electronics chargers on the market. Ken Shirriff managed to disassemble one and found that there's a lot more than meets the eye.
The internals consist of transistors, resistors, diodes, and tons of other little parts paired with two circuit boards that work together to carefully regulate what kind of power is being output via your USB cord. Ken goes on to explain that even though these are quite a bit more advanced than simliar chargers by manufacturers like Samsung, Apple still makes one heck of a profit on them.
Apple issued a recall back in 2008 concerning the wall block and its ability for a prong to come loose and become lodged into a wall outlet accidentally. Tearing an older version apart next to a new one revealed that there were significant design changes made. Apple didn't go for a quick fix to secure the prong but completely redesigned the wall block altogether. This is a great example of how Apple still manages to focus on the little things, even if you can't see them. Source: Ken Shirriff |
Leap Motion PC peripheral boasts touchscreen precision without the touching Posted: 21 May 2012 10:32 AM PDT A new company called Leap Motion today announced an incredible peripheral that will do for motion capture what the original iPhone did for touchscreens. The small USB unit sits around the base of your monitor and can map the position of your hand above it with a frightening degree of precision. In their debut trailer, Leap Motion showed some iOS fravorites in action, like Angry Birds, Fruit Ninja, and Google Maps, and they all performed admirably with the same swipes and multitouch gestures as the original mobile apps. The Angry Birds demo was particularly interesting because the sensor recognized chopsticks, which is good news for creative types that will need stylus-grade precision for this kind of system to be practical. The most obvious parallel to this system is Microsoft's Kinect, but the Xbox peripheral is primarily geared towards full-body motion capture and has an obvious lean towards gaming. The closest I've seen to something like this in a mobile integration was from a Texas Instruments prototype, and even that relied on a custom stylus. The big challenge for Leap Motion will be getting big-name developers on board, but if they can assert themselves as a reliable, sellable name in consumer motion tracking, we may very well be seeing the birth of the next generation of user input, folks. You can pre-order a Leap Motion accessory for $69.99 (provided they have any left). Anyone taking bets on which tech giant will try to acquire the Leap Motion guys? Do you see any particularly great cross-over for the iPhone and iPad, or are you perfectly happy with existing touch input on mobile devices? Watch the video below, and let us know if you're thinking anything other than "shut up and take my money". My only concern with it so far is that the Leap Motion will be a huge resource hog. |
How to take fantastic photos of your kids with your iPhone Posted: 21 May 2012 10:14 AM PDT If you have children, you probably take more photos of them with your iPhone than anything else. We've already taken a look at how to take great portraits with your iPhone, and everything from that article applies here as well. We'll re-iterate some of them here, like light, camera level, and catchlights. But when it comes to taking the absolute best possible iPhone photos of your little ones, there are some other things we need to pay attention to as well. Find lightI know I say this in every photography article I write, but that's because it really is that important. You need light. And it's especially important with kids because they move. A lot. Quick mini-lesson about camerasIn order for a camera to capture an image, it needs light. To get light, the camera opens a hole, called an aperture, in the lens and releases the shutter, which allows light to hit the sensor for a set amount of time. A larger aperture means more light (because more light is coming in at once), and a slower shutter speed also means more light (because light is passing through the aperture for a longer period of time). "But this is an iPhone, not a DSLR where I can control these settings. Why do I need to know this?" Because understanding how the camera works and why you're getting the results that you are will help you make decisions to improve. And for children, the biggest challenge is movement, which is why taking photos in a well lit environment is critical. You see, kids move. Some of them nonstop (like my daughter). So there's a good chance you're struggling with blurry photos. The reason for this is because the shutter isn't moving fast enough to freeze the motion. But now that we know that the shutter will move slower to allow more light, it must also be true that if we have more light, the shutter will be faster. This is why more light is better with children -- you have a greater chance of freezing their motion with a fast shutter. To summarize, because of the limitations of the iPhone, there's only two pieces of advice I can offer to solve blurry motion photos: get your child to stop moving (very difficult, but the right distraction can do it), or take your child somewhere where there's a lot of light. Get down to their levelOne of the simplest things you can do that will drastically improve you photos is too get down to the eye-level of the child you're photographing. This may mean squatting, getting on your knees, or for the real little ones, laying on your belly. Remember, though, that rules are meant be broken. If done right, photos shot from above or below your child can come out rather stunning (like having your child lay on their back and you shoot from directly above). Posing tipsPosing kids is hard, especially your own kids. Here's a few ideas that might help. The main thing is to get creative -- telling a child (or anyone for that matter) to smile isn't going to result in a nice natural smile.
For younger toddlers and babies who don't understand commands, try some of these tips.
Use the front-facing cameraI know, the front-facing isn't nearly as good as the rear-facing camera, but for babies and toddlers, when they see themselves on the screen, they can't help but smile or make faces. So although these photos may not be of the highest quality, they should still result in some fun memories. Also, if you're the only who's always taking the photos, the front-facing camera is a great way to get some photos of you with your child. CatchlightsEver notice that in some photos of kids, the child's eyes stand out more than in other photos? Sometimes there is some post-processing involved, but most of the time it was just clever placement of lighting -- and it's so simple. To make your child's eyes stand out, you need catchlights. If you're seeking out good light sources, this will actually happen naturally. The trick to catchlights is to make sure that your light source is hitting your child's eyes. That's it. Sometimes it's OK to use the flashI have a secret. I hate the iPhone's flash. It's terrible. In fact, the flash on most cameras are terrible. On-camera flashes do give much needed light, but they usually also result in very flat, unflattering images. So my first recommendation is to avoid the iPhone's flash at all costs. Especially with children -- the flash is so slow, that by the time the picture is taken, the moment is lost. But sometimes there is no other choice, like in the photo above. I found my daughter sleeping in her crib like this and so badly wanted a photo. To get a "good" photo, though, I would need to turn on the light, but that would wake her up. I'm all for doing whatever I have to do to get a great shot -- except when that something is waking up my daughter. So my only choice was to turn on my iPhone's flash. It's not the greatest photo in the world, but it's an awesome memory. And with our kids -- that's really what it's all about. Memories. Now go out and shoot!So now that you're equipped with some tips for getting great photos of your kids, go out and practice! With summer just around the corner, you can bet that you'll be taking even more photos of your kids. As always, please share your favorite photos with us in the iMore photography forum. (Please do not share photos of someone else's child without permission from the parents). Have fun! |
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Posted on May 24, 2012 at 12:54 AM
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