The iPhone Blog


iPhone 4s coming in July / August, same form factor but with A5 chipset and SIM-less? [rumor]

Posted: 30 May 2011 02:36 PM PDT

Game developers testing Apple A5-chip equipped iPhone 4?

Macotakara, a Japanese blog, are rumoring that Apple will release an “iPhone 4S” in July or August this year with the same form factor as the current iPhone 4, with a a completely new model, or “iPhone 5” not be launched until Spring 2012 (!). The main difference will be in the hardware inside the phone. They claim that the iPhone 4s will have an 8-megapixel camera, an Apple A5 chipset based on the ARM Cortex-A9 CPU, and will have a built-in SIM and thus not require the card.

The Arm Cortex-A9 is the same CPU foundation that is currently inside the iPad 2 as the dual core A5; however this does not necessarily mean that it will be a dual core in the iPhone 4s. If this rumor turns out to be true, it could still be a single core. Other rumors however do point to it being a dual core as we have heard previously that certain game developers were receiving these to test.

The SIM-less part of the rumor is apparently to integrate both GSM and CDMA technologies into the same handset. An improved antennae design is also rumored with 3-4 additional antennas inside. However, European carriers do not want this at all — they feel it will get in the way of their customer relationship — and so more recent rumors suggest Apple may be working on something even smaller than the current micro-SIM.

As with all these rumors, take them with a huge grain of salt. Not long to wait now until all will be revealed officially or not, at WWDC. We will be there to see everything unfold. If this one turns out to be true, will you be upgrading; if you already have an iPhone 4? Will you just wait until next year for the iPhone 5? Let us know in the comments!

[Macotakara]

 

iPhone 4s coming in July / August, same form factor but with A5 chipset and SIM-less? [rumor] is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


Developer Spotlight: Lin Jinjie, maker of Due

Posted: 30 May 2011 09:07 AM PDT

Developer Spotlight: Lin Jinjie of PhocusTiPb’s developer spotlights are like DVD/iTunes Extras for the App Store — a weekly look behind the scenes at the programers and designers that bring you the iPhone, iPod touch, and iPad apps and games you love. This week Rene talks with Lin Junjie.

What’s your name Lin Junjie. It’s a Chinese name, so Lin is the last name and Junjie is my given name. Also happens to be exactly the same as a popular Chinese pop singer, so I get quite a number of wrongly directed tweets from his fan girls or people telling the whole world what song they’re listening to.

What’s your company’s name? Phocus LLP, and its main business here in Singapore is photography (explained later).

Where are you based? I’m based in Singapore, a really tiny island on the equator where the only seasons are rainy or sunny.

What’s your website address? http://www.dueapp.com

What’s your Twitter ID? Company account at @dueapp, personal account at @jjlin

What apps do you make? Currently just one: Due for iPhone and iPad.

What apps, other than your own, are currently among your favorites? Carcassonne, Instapaper, Camera+, Simplenote, OmniFocus for iPad.

How long have you been a developer? I was very late to the party. I started developing only less than a year ago in July 2010. That was about a month after my graduation from communication school, and a year after I started my first business—a photography school based in Singapore.

I’ve always been a geek since my Dad bought our first PC in the 90s, but it was only in July 2010 that I decided to take time off my photography business to pursue my childhood interest of programming. So I started picking up Objective-C and embarked on my first project, a reminder app that eventually became known as Due.

What primary computer setup do you use for your iOS development? I’m using a 3.5-year-old MacBook Pro 15″ non-unibody, propped up on a Rain mStand, hooked up to an external monitor and a Bluetooth keyboard most of the time. Most of Due was made while I was using a 22″ Dell monitor on dual-monitor setup. I recently replaced the 22″ with a Dell 30″ and went with a single monitor setup instead. I find a large single monitor works a lot better with Xcode 4′s single layout design than two smaller ones.

The other major thing I did recently was to replace my MBP’s hard disk drive with an SSD, and now it feels like it could last me another 2 years before Apple could tempt me with their new notebooks.

(Photo of my desktop a year ago. Since then the 22″ monitor has been replaced with a 30″, and the iPhone 3GS with an iPhone 4.)

What iOS device(s) do you personally use most often? iPhone by a huge margin. For some reasons I still find myself uncomfortable to be whipping out an iPad during my commutes, even if I have both the iPhone and iPad with me.

While iPhones are everywhere here in Singapore, the iPads are relatively uncommon. Their large and super bright displays also attract a lot attention from curious strangers. So I tend to feel self-conscious when using it, almost like everyone is staring at what I’m doing (like right now I’m answering this in Simplenote on my iPhone rather than my iPad, even though I’ve both with me).

The other reason is that I tend to do quite a bit of writing during my commutes. In theory, the iPad with its near full-size keyboard should have been better suited for such tasks. In practice though it is way harder, if not impossible, to type if you commute by trains and buses and can’t get a seat.

But other than that I really enjoy the experience of using an iPad and I feel like I should use it a lot more than I currently do.

What mobile devices, other than iOS, do you currently use? Only the iPhone and iPad.

What’s your favorite thing about developing for iOS? My favorite part about developing for iOS is that anyone, even someone like me—completely new to the Mac/iOS development scene and without the advertising monies and distribution platforms of traditional publishers—can potentially make it big on the App Store as long as you make a great app.

It’s almost like everyone is equal on the App Store. Well in practice I think Apple does pay more attention to apps from big name publishers or developers, and tend to feature them more, but it’s about as good as a distribution platform can get for lone wolf developers like me.

For Due to sit alongside apps published by Apple, EA and get the same kind of exposure is not something I could dream of pre-App Store.

What’s your least favorite thing about developing for iOS? Probably the wait for review and approval. Sometimes I could have shipped another update in the time it takes Apple to review and approve an update.

What feature would you most like Apple to add to the iOS 5 SDK? An overhaul of the notifications system that everyone is looking forward to. For me, whose app depends entirely on it, I’m really excited to see what Apple brings to the table, and what I could do with it for users of Due.

In addition to the qualms that most people have with the current system (too obtrusive, transient, etc), there are a few serious limitations at the moment that I’m hoping gets addressed. For instance, recurring local notifications are limited to every one second, minute, hour, day, week, and so on. This is the reason why the auto snooze function found within Due is limited to every minute and hour, and nothing in between. An auto snooze with finer intervals also happens to be the top support request I get, and I feel severely handicapped that it’s not something within my control to fix until Apple improves the SDK on local notifications.

There are other things I look forward to, including better control of notification volume and vibration, as well as the length of sound alerts. This one is a long shot, but I also wish Apple could allow apps to run code with the tap of a button in the alert itself without launching the app to do so. In the context of Due, that would allow users to postpone a reminder, or to mark it as done, without launching into Due and interrupting whatever they were doing then.

What feature would you most like Apple to add to the App Store? To enable developers to respond to user reviews on the App Store. I’m greedy, so another one would be to see a list of apps that have been purchased before (and to download them again if they’re not already installed), and to properly reflect them as a free download if a user were to download it again (I believe Apple is doing something on the iPad now, but the iPhone still doesn’t reflect this correctly).

There are quite a number of occasions where customers have bought Due on their iPhone, and wish to have it on their iPad (or vice versa), but weren’t sure if they would be charged again since they needed to tap on the $4.99 and ‘Buy now’ to download it again.

If we were to eavesdrop on you while you were coding, what curse word would we hear you use the most? I’m not sure, I think I’m the really quiet sort when working…

What do you do when you’re not coding iOS apps? I photograph (it’s a joint portfolio with my partner, so not all photos are mine) and teach photography, catch up on my Instapaper and RSS feeds, work out (Kettlebell, swimming and badminton lately).

What should we look for from you next? I’m planning for a Mac version of Due, but I’m finding it incredibly difficult to pull myself away from updating the iOS version because it is so close to me and I use it so frequently, I keep finding new ideas and ways to tweak it.

I also have plans for something other than Due, but seeing that I’ve yet to even sort out my time and resources with regard to the Mac/iOS versions of Due, I think I better not say anything at this point of time!

What’s the best, funniest, or most creative use of Due you’ve heard about from a user? I don’t think this one is considered funny or creative, but I find myself amazed that a number of people have close to 64 active reminders set up within Due at once. Sixty-four happens to be the maximum number of local notifications that an app could schedule under iOS, so very occasionally I get to hear about users who wish that they could add more. I don’t know, but as much as I depend on Due, I think I would go crazy with 64 reminders beeping at me.

The other unexpected thing I learnt was how Due was helping users cope with ADD. Just recently Dave Caolo from 52 Tiger started a series of review on iPhone apps that help users cope with ADD.

I’ve also received a number of emails from users with ADD, and knowing that your app has made a positive impact on people’s lives is truly gratifying. This is perhaps one of the biggest reasons why my heart lies with making productivity apps.

Thanks Jinjie!

Developer Spotlight: Lin Jinjie of Phocus wuk mzl.kevwzmdv.320x480-75 mzl.zoetfdwq.320x480-75 mzl.qwtuuzfv.320x480-75 mzl.kfiwyygo.320x480-75 mzl.uivbbuav.320x480-75

Developer Spotlight: Lin Jinjie, maker of Due is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


Dream:scape, the Unreal 3 Engine powered game eventually coming on June 9th [video]

Posted: 30 May 2011 08:49 AM PDT

We heard that Dream:scape had been submitted to the App Store way back in April; but why hasn't it appeared for our download pleasure? Well it seems that after submitting the game to Apple, it hit a snag. The game would only run well on the latest iOS hardware; namely the iPhone 4 and iPad 2.

This caused a rethink by the developer (Speedbump) and it pulled the game for some recoding work, to enable it to run on more devices. Today, Speedbump decided to share the good news that the app has been resubmitted and will be released next week; June 9th to be precise. The newly coded version should work on iPhone 3GS, iPhone 4, 4th generation iPod touch, iPad and iPad 2. Speedbump describe the game as an interactive narrative experience, an immersive exploratory environment, a haunting journey that will become your world.

Take on the role of Wilson, a coma patient relearning his past by exploring the dreamscape of his memories. Only there, in the lucid light of the subconscious, buried secrets are revealed, unraveling a decades-old mystery of tragedy, betrayal, and ultimately, revenge.
Speedbump also released a new trailer for the game which you can find after the break. It looks beautiful and I am really looking forward to getting hold of this one! What do you think?

[Speedbump via touchArcade]

Dream:scape, the Unreal 3 Engine powered game eventually coming on June 9th [video] is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


New and updated iPhone and iPad apps for Monday, May 30

Posted: 30 May 2011 08:48 AM PDT

Every day, TiPb gets flooded with announcements for new and updated iPhone, iPod touch, and iPad apps and games. So every day we pick just a few of the most interesting, the most notable, and simply the most awesome to share with you!

  • Atomania: A puzzle game where the objective is to assemble molecules of different substances made of atoms that are scattered around the game field. [$1.99 - iTunes link]

  • PhotoForge 2: Edit full resolution photos with layers, powerful adjustments, and filters. Now with a high pass filter, configurable edge blending, support for RAW formats, and more! [$2,99 - iTunes link]

  • Cartoonatic: A video editing app that adds another zest to video recording by adding cartoonish effects created by cartoon artists to users' videos. [Free - iTunes link]

  • OnePass: A safe and convenient way to store important information on your iPhone or iPod touch such as Internet logins, passwords, email accounts, bank cards, account numbers, important notes and contacts, number of different personal cards and other things that you are afraid of losing or forgetting. [$1.99 - iTunes link]

Any other big apps or game releases or updates today? If you pick any of these up, let us know what you think!

New and updated iPhone and iPad apps for Monday, May 30 is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


TiPb at WWDC 2011 next week

Posted: 30 May 2011 06:51 AM PDT

TiPb at WWDC 2011 next week

I’ll be in San Francisco next week to catch up with iOS developers and fellow bloggers at Apple’s World Wide Developer Conference (WWDC 2011). I’ll be there from Sunday night, June 5, through Wednesday midday, June 8.

If you’re going to be there and want to chat, do an interview, and possibly get featured right here on TiPb, drop me a line at rene@tipb.com or @reneritchie. If you can’t make it out there, sit back, hold tight, and we’ll bring you all the coverage, color, and commentary you’ve grown to know and love from TiPb.

Can’t wait to see who takes the stage next week, and what they show us!

TiPb at WWDC 2011 next week is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


Google Wallet brings NFC-powered payments to Android, will Apple do likewise?

Posted: 30 May 2011 06:48 AM PDT

Google Wallet brings NFC-powered payments to Android, will Apple do likewise?

While rumors have been swirling for months that Apple was going to strap NFC (near field communications) to the iTunes cash register and boldly take iPhone 5 into the mobile payments future, Google is already there with the announcement last week of Google Wallet.

Teaming up with MasterCard, Sprint and Citi — and using MasterCard’s PayPass system — Google Wallet is being put into beta mode starting in San Francisco and is scheduled for full launch later this summer.

But is it safe to turn your mobile device into money machine?

If the phone’s screen is turned off, NFC is turned off. And NFC also is inactive until the Google Wallet App is launched. It’s got a tamper sensor as well, and will withstand laser attacks. Really. Google said so.

Apparently, even fricken sharks with fricken laser beams. They kid us not!

I very much like the idea of ditching my cards and simply using my iPhone to pay as I go. Will Apple announce the same type of service at WWDC 2011 or at their annual fall event later this year? They could want to enter the race and make iTunes the next great payment system, or they could decide to wait until NFC-equipped point-of-sales are more mainstream.

My question to you — do you want it?

[Android Central]

Google Wallet brings NFC-powered payments to Android, will Apple do likewise? is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


Best of Smartphone Experts, 29 May 2011

Posted: 29 May 2011 08:32 PM PDT

Best of Smartphone Experts, 29 May 2011 is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


0 comments

Post a Comment