The iPhone Blog |
- Highly addictive iPhone and iPod touch games
- iPhone 4 beta 1 jailbreak on iPhone 3G – multitasking included
- Apple previews iAds for agencies, may restrict 3rd-party ad networks
- Why the iPhone didn’t support Flash in 2007
- How desperate people print from their iPad
- UPDATED: Steve Jobs confirms iPad 3G to ship alongside International iPad Wi-Fi in May
Highly addictive iPhone and iPod touch games Posted: 15 Apr 2010 03:26 PM PDT If you’re suffering from over-productivity lately, the iTunes App Store has your highly addictive, time killing cure — just load a few games onto your iPhone or iPod touch and call in late in the morning! (If you can call in at all!) Below are some examples, but we want to know — what are your most highly addictive games?
FM 2010 – SEGA [£6.99 / €9.99 / $11.99 - iTunes link] 4-4-2 or 3-5-2? Make managerial decisions, buy and sell players and lead your squad to glory in any one of 11 different countries in the new edition of this classic football sim. Features include: squad management, custom tactics and formations, team and individual player instructions, and ‘match view’ where you can watch all the action from above as it unfolds. Hockey Nations 2010 – Distinctive Developments Ltd [£2.39 / €2,99 / $3.99 - iTunes link] Take on national ice hockey teams from around the world in this face paced action game with silky smooth motion-captured graphics. Practise your slap shots and forechecking before you face the ultimate test of the World league, battling against other teams to win gold and prizes. Star Wars: Cantina – THQ Wireless Inc. [£2.99 / €3,99 / $4.99 - iTunes link] Run a canteen on Tatooine. Take orders, deliver drinks and serve customers whilst dealing with the challenging intergalactic clientele. Decorate your cantina and furnish it with attractions to draw in the crowds. Vampire Origins – Chillingo Ltd [£3.99 / €5,49 / $6.99 - iTunes link] Assume the role of Vincent the Vampire Hunter in this spine-chilling horror game. Choose from playing a rich narrative-style game set in creepy gothic surrounds or see how long you can hold off hoards of Nosferatu in ’survival mode’. Sketch Nation Shooter – Engineous Games Inc. [£0.59 / €0,79 / $0.99 - iTunes link] Unleash your imagination and bring your notepad doodles to life in this highly customizable game. Craft your own player, enemies, boss and even levels by sketching these in the app or on paper and taking a picture of them. Check out and download your friends’ creations via Facebook connect…..the possibilities are limited only by your imagination. Monster Trucks Nitro 2 – RedLynx Ltd [£1.79 / €2,39 / $2.99 - iTunes link] Put the pedal to the metal on obstacle courses and sprint challenges with motor vehicles ranging from pickups to ATVs. Use your monster truck to mow down trees, crush cars, and demolish just about everything else that stands in your path to victory. ABOVE – Axolot [£1.19 / €1,59 / $1.99 - iTunes link] Think quick and nimble as you jump from platform to platform, higher and higher into the sky – set to a groovy soundtrack. Share your score on Twitter and Facebook, and exchange strategies with other players in the in-game community. iQ mirror+ – Studio Loupe [£1.19 / €1,59 / $1.99 - iTunes link] A true test of concentration and mental agility. Train your brain by identifying the sphere whose reflection on the bottom half of the screen is false, racing against the clock and your personal best time. Fuji Leaves – Andreas Ehnbom [£1.79 / €2,39 / $2.99 - iTunes link] Relax and enter a blissful state of Zen with this interactive musical game. Use stones and leaves to create serene soundscapes – different sounds play dependent on how the stone hits the leaf. Download community pieces in-app or share your arrangements with friends using Facebook connect. Highly addictive iPhone and iPod touch games is a story by TiPb. This feed is sponsored by The iPhone Blog Store. |
iPhone 4 beta 1 jailbreak on iPhone 3G – multitasking included Posted: 15 Apr 2010 02:42 PM PDT Apple has not been shy in stating that the original iPhone 3G will not support multitasking but iPhone hacker cdevwill has proved them wrong – sort of. After the break you can see a YouTube video of an iPhone 3G running iPhone OS 4 jailbroken with functional multitasking. While this all seems like a bed of roses stop and think about it for a minute: the only apps someone could test currently are those built in the iPhone OS 4 software (many of which have always multitasked) – no 3rd party apps. You’ll notice in the video the amount of time it takes to open the clock application. Now imagine trying to play a game like Plants vs. Zombies and checking your Twitter all while streaming Pandora. So while multitasking on an iPhone 3G appears to work, don’t expect a very smooth experience. This is more than likely the reason Apple claims it will not work (even if they’d rather you upgraded your hardware). If you want to learn more about jailbreaking in general stop by our forum dedicated to the topic and be sure to check out the video after the break! [Via BGR]
iPhone 4 beta 1 jailbreak on iPhone 3G – multitasking included is a story by TiPb. This feed is sponsored by The iPhone Blog Store. |
Apple previews iAds for agencies, may restrict 3rd-party ad networks Posted: 15 Apr 2010 10:16 AM PDT Advertising agency Hill Holiday blogged about their visit from Apple’s iAd team — you know, the folks who want to make mobile ads not suck — and shared what they could about the experience:
Meanwhile MediaMemo thinks Apple is going to again use the double-punch combo of great technology and SDK license restrictions to make it difficult for rivals to compete on the iPhone platform: >[Competitors are] concerned about language in the contract that seems to ban apps from transmitting data that third-party ad networks would use to track their ads' performance. If they're right, Apple's contract would severely handicap rival "in-app" ad networks–like Google's AdMob–without formally banning them. >"Ads don't exist without analytics," says a mobile ad executive. "Can't measure it, can't bill for it." They can go advertise to Android, BlackBerry, or Palm users any way they like (so far), just not iPhone users any other way than what Apple lets them. Magazines control what ads go on their pages, can Apple expect people to accept their doing the same thing on their devices? (Or at least giving themselves a significant advantage on the iPhone?) [Hill Holiday and MediaMemo via Macrumors] Apple previews iAds for agencies, may restrict 3rd-party ad networks is a story by TiPb. This feed is sponsored by The iPhone Blog Store. |
Why the iPhone didn’t support Flash in 2007 Posted: 15 Apr 2010 08:11 AM PDT Why didn’t Apple support Adobe’s popular Flash plugin way back in 2007 when it first launched the original iPhone 2G? Because Adobe still can’t get it to run on the most powerful, most modern 2010 devices Android, Palm and others have to offer. That’s why.
Maybe Adobe will finally get it working in Q2 2010, but we’ve heard that “it’s coming!” line once too often now, so forgive us if “partners working aggressively” gives us a something diametrically opposed to confidence. The facts remain, however, that the iPad will run HTML5 video inline today (and iPhone OS 4 this summer) without even getting warm to the touch while our laptops and multicore desktops turn into noisy miniature blast furnaces when the plugin spins up on their far more powerful hardware. Flash, like Internet Explorer 6 and ActiveX filled a need and became a popular if proprietary and problematic solution. Years without competition finally caught up with Microsoft by way of Firefox and WebKit, as it’s now catching up with Adobe by way of HTML5. Many years and incredible loss of mindshare later, Microsoft is scheduled to finally ship a standards-compliant browser with IE9. Maybe Adobe can work a faster miracle with Flash. But even if they do, HTML5 will have had months of mobile video delivery under its belt on a platform Apple predicted in their iAds (which also uses HTML5) introduction will soon be 100,000,000 strong. That’s a heck of a head start and Apple is not a company known to look back. You didn’t have Flash on the iPhone in 2007 for the same reason you don’t have Flash on any mobile device outside a Nokia netbookphone today. For the same reason you can’t jump on a Corellian star-freighter and hit hyperspace for Endor. The technology doesn’t exist yet, and when and if it ever does, for Apple and the iPhone it will likely be too little, too late. [Business Insider via PreCentral.net] Why the iPhone didn’t support Flash in 2007 is a story by TiPb. This feed is sponsored by The iPhone Blog Store. |
How desperate people print from their iPad Posted: 15 Apr 2010 04:36 AM PDT We figure this is how desperate people try to print from their iPad. Or how they use comedy to handle their frustration. Sigh. More elegant solution, Apple? [Form Group via @Brilliantcrank via Engadget] How desperate people print from their iPad is a story by TiPb. This feed is sponsored by The iPhone Blog Store. |
UPDATED: Steve Jobs confirms iPad 3G to ship alongside International iPad Wi-Fi in May Posted: 15 Apr 2010 04:30 AM PDT UPDATE: Add this gem to the list, in response to an (admittedly overboard) customer complaint from Switzerland that accused Steve Jobs of “deliberately pulling the wool over the rest of the worlds [sic] eyes.”
ORIGINAL: We’re running out of clever things to say about Steve Jobs’ recent passion for taking over customer support at Apple, so we’ll just pass along his latest missives about the iPad 3G and its shipping status, US and international. The first one is fairly clear:
Job’s answer:
A question from iCuckoo Push [$0.99 - iTunes link] developer Manuel is where it gets trickier:
The response:
Um, yes to the on time or yes to the postponed? Need. More. Words! UPDATED: Steve Jobs confirms iPad 3G to ship alongside International iPad Wi-Fi in May is a story by TiPb. This feed is sponsored by The iPhone Blog Store. |
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