The iPhone Blog |
- One Small App From NASA, One Giant Chemical Sensor for iPhone
- O2 Begins the Great British iPhone Unlock
- Apple Quietly Adds Browser-based iTunes Preview
- Vimeo Adds H.264, Getting iPhone Friendlier
- After 3 Months, 3 Rejections, Airfoil Speakers Touch Ships, Developers Leave iPhone
- TiPb Presents: iPhone Live! #75 — DROIDed!
- Analysts Claim Apple’s iPhone Now Boasts 17% Global Smartphone Marketshare
One Small App From NASA, One Giant Chemical Sensor for iPhone Posted: 13 Nov 2009 11:28 AM PST NASA has created a chemical sensor accessory for the iPhone. Gizmodo calls this the day the first Tricorder was created, we call it cosmically cool in any time/space continuum.
Okay, now where’s the transporter app? This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
O2 Begins the Great British iPhone Unlock Posted: 13 Nov 2009 11:21 AM PST Chris from Mobiletech Addicts let us know that, as previously reported, O2 is coming through with the iPhone unlocks. Once their web form is submitted, they send a text (it took all of 15 minutes form him), then:
Congrats UK residents, you’re free at last! (Now if only Rogers Canada would find a pair and do likewise right…) This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
Apple Quietly Adds Browser-based iTunes Preview Posted: 13 Nov 2009 08:57 AM PST AppleInsider is reporting that Apple has updated links within iTunes to redirect the user to a browser-based preview page called “iTunes Preview“. So now you can send a link for a certain album to a friend and they can view it regardless of whether or not their computer has iTunes installed. Previously a link would recognize iTunes was missing and require that iTunes be installed. These iTunes preview links can be found in the iTunes “Copy Link” feature. From there you can browse customer reviews, albums, artists, and tracks directly from the web. The only thing missing is the App Store, perhaps that is something Apple is currently working on. So for those of you who hate opening iTunes to view a link or simply don’t have it installed, Apple has just given you one more option. [Via AppleInsider] This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
Vimeo Adds H.264, Getting iPhone Friendlier Posted: 13 Nov 2009 05:51 AM PST Add Vimeo to the list of YouTube, Ustream, and Stickam — sites and services making H.264 versions of their content available for iPhone and other mobile platforms either via the web or via apps. We won’t beat that drum too loudly right now, but H.264, and the new video tags in standards-based HTML5 are where we truly hope the web is headed. No reason a service that prides itself on quality shouldn’t get there first. It’s only staff picks for now, but we hope they keep going and get the whole catalog done. There’s nothing we’d like better than to be able to embed Vimeo on this site without readers — justifiably — complaining that it’s not iPhone compatible. [via Android Central] This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
After 3 Months, 3 Rejections, Airfoil Speakers Touch Ships, Developers Leave iPhone Posted: 13 Nov 2009 05:22 AM PST After submitting a minor .1 bug fix for Airfoil Speakers Touch 1.0.1 [Free - iTunes link] for iPhone and iPod touch, longtime Mac developers Rogue Amoeba waited for what they assumed would be a routine App Store review. Three and a half months, three rejections, and the unsuccessful intervention of a champion at Apple, the app is finally in the store, but the developer has decided the process is too odorous to continue with the iPhone platform. Don’t stop us just because you’ve heard this The issue this time was Rogue Amoeba discovering the type of Mac and exact application that was being used as audio source, and displaying the corresponding Mac OS X-provided image of the machine and icon for the app. Though standard — intended — behavior on the Mac, Apple’s App Store policy branded this a trademark violation and they requested it be changed. Rogue Amoeba assumed the request was erroneous and tried resubmitting, tried escalating via email, even had a champion inside Apple try help get it through. In the end, the App Store policy was an immovable object, and Rogue Amoeba had to remove the Mac and app icon images. Airfoil Speakers Touch 1.0.1 was then approved and placed in the app store. (And during the whole process, Airfoil Speakers Touch 1.0, buggy as it was, and using the exact same artwork Apple had issue with in 1.0.1 was left untouched in the App Store for users to download and use).
Add our voice to the chorus: fix. this. More after the break…
While many of these developers point to Apple acting as App Store gatekeeper as the issue, we’d submit right now the actual issue is Apple continuing to act as a capricious, illogical, unpredictable, often stupefying gatekeeper. Curating a store is just a business model. It may well cost them developers philosophically opposed to the idea, even incredibly talented ones like Facebook’s Joe Hewitt, but every decision has an opportunity cost. Choosing to curate a store, even one growing so fast it has 2 billion downloads and 100,000 apps, and continuing to suffer from poor communications, overzealous legal oversight, unclear guidelines, and the crap shoot that seems ultimately at the core of any given app getting approved on any given day… it just doesn’t work. Getting rid of the gatekeeper might treat the symptom but is it the cure? Apple legal could just as easily issue a DMCA demand notice for an app using artwork they felt was a trademark violation, and have it taken down — even under Google’s more open, publish-first, investigate-if-flagged App Market system. The problem is Apple shouldn’t think using that artwork is a problem on the iPhone if it isn’t on the Mac. That, and the dozens of other so-obvious-it-hurts-our-brains-issues, are what needs to be fixed, and what are driving developers to question the platform. Like Palm, Apple could allow developers to skip review entirely, leave them off the storefront, but give them a direct download link to market and distribute on their own. That wouldn’t fix this issue. They could extend Ad-Hoc to infinity so there’d be no update notification or over-the-air (re)downloads, but developers could make binaries available themselves and users could drag and drop them into iTunes to install, along with beefy warning flags for “unapproved apps”. They could create those $999+ “pro” developer accounts, along with dedicated App Store point-of-contact and accelerated review process (levels of partnership program exist on many other platforms and in many other businesses). Or Apple could just spend some of that 35 billion on hiring a legion of reviewers (rather than just 40ish), training them to the standards of Apple Retail, creating a second team dedicated to communicating with developers, and third team focused solely on whatever tiny percentage of cases, like the one above, spiral out of control. Yes, Apple is making incremental improvements like email escalation and better review status messages, but every step forward always seems to be met with an equal and opposing step back. 2 billion downloads, 100,000 apps — Apple touts the growth and size of the App Store in press releases, they need to start respecting that size in practice. Observably respecting. It shouldn’t take a champion inside Apple. It shouldn’t take emails from Apple Marketing SVP, Phil Schiller. It shouldn’t take an open letter from Steve Jobs. (Though it might help restore some developer confidence at this point). It should just work, and Apple needs to invest whatever they need to invest at this point to make it work. This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
TiPb Presents: iPhone Live! #75 — DROIDed! Posted: 12 Nov 2009 08:43 PM PST
Join Rene, Chad, Dieter, and the Cell Phone Junkie, Mickey Papillion, for iPhone vs. Droid, AT&T vs. Verizon, Jailbreak SSH attacks, the week in apps, and your questions live! Listen in!
CreditsThanks to the the iPhone Blog Store for sponsoring the podcast, and to everyone who showed up for the live chat! Our music comes from the following sources: This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
Analysts Claim Apple’s iPhone Now Boasts 17% Global Smartphone Marketshare Posted: 12 Nov 2009 06:45 PM PST It looks like not only is Apple’s iPhone profit share soaring, but its market share has shot up to 17.1% (up 4.2% for the year) as well — if you believe Gartner. That still places Apple behind Nokia with a still-dominant 39.3% (down 3%) and BlackBerry maker RIM at 20.8% (up 4.9%), but well ahead of the next biggest group “others” (which must include Palm?) at 13.1% (down 7.8%). Smartphones in general remained strong, growing 12.8% compared to a dismal 0.1% growth for the mobile phone market in general. Gartner has previously predicted that Android will overtake the iPhone by 2012, however, so we’re fairly certain Apple’s focus on margins won’t be changing just yet… [via MacRumors] This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
You are subscribed to email updates from The iPhone Blog To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google Inc., 20 West Kinzie, Chicago IL USA 60610 |
0 comments
Post a Comment