The iPhone Blog |
- iPhone Live! Tonight at 8pm ET/5pm PT
- Windows 7 Launches Tomorrow, Which iPhone Users are Making the Upgrade?
- Quick App: Earthworm Jim Blasts its Way Onto the iPhone
- BlueAnt Q1 Voice Controlled Bluetooth Headset for iPhone 3G and iPhone 3GS
- Dear Apple: How About an Official “Magic Mouse” App for the iPhone and iPod touch
- iPhone/iPod touch Fastest-Growing Consumer Electronic Platform in History
- TiPb on CNN: Dieter Talks iPhone and Apple
- UPDATED: Google to Partner with iLike, Lala, Launch Music Service, Compete with iTunes?
- Quick App: Boxhead – The Zombie Wars for iPhone
- Apple Was Going to Use Palm WebOS-style Widgets for iPhone in 2007, Abandoned Idea Due to Performance
iPhone Live! Tonight at 8pm ET/5pm PT Posted: 21 Oct 2009 10:21 AM PDT Join TiPb tonight for all the week’s news, views, and rants. If you have any questions, leave a comment below, hit us up on Twitter @theiphoneblog, or better still — join us live in the chat room via http://www.tipb.com/live Chat with you soon! This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
Windows 7 Launches Tomorrow, Which iPhone Users are Making the Upgrade? Posted: 21 Oct 2009 09:21 AM PDT Our sibling site, WMExperts.com is doing their part to balance TiPb’s Apple-centricity with a reminder that Microsoft Windows 7 launches tomorrow. However, since most iPhone and iPod touch users are also Windows users, TiPb’s fully on board this new release train as well. I’ve been using Windows 7 since the beta, and have ordered but not yet received my upgrade licenses (oh, hai Amazon!). Not to get all Mossberg’y, but I’ve found it to be solid, stable, and yes — compatible. However, I liked Vista, so something that sought to make Vista better… it had me from announcement. Those worried that there might be issues with Windows 7, it looks like both Apple and Microsoft have done everything they needed to do to make sure users would have no problems for iPhone, iPod touch, MobileMe, and/or iTunes 9 users. If you do experience any trouble, hit up TiPb’s iPhone Forums and we’ll be happy to trouble shoot with you. For now, we’re just curious how many of you plan to upgrade? This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
Quick App: Earthworm Jim Blasts its Way Onto the iPhone Posted: 21 Oct 2009 09:06 AM PDT Earthworm Jim [$4.99 - iTunes link], an iPhone and iPod touch remake of the classic Sega and Nintendo game of the same name, has just landed in the App Store. Confession: I was a huge Earthworm Jim fan back in the day. The animation sold me instantly, and that animation looks just as good on the iPhone. I’m downloading it now. If anyone else gives it a try, especially old-school fans, let us know what you think. This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
BlueAnt Q1 Voice Controlled Bluetooth Headset for iPhone 3G and iPhone 3GS Posted: 21 Oct 2009 08:59 AM PDT The BlueAnt Q1 voice controlled Bluetooth headset for iPhone [$109.95 - TiPb Store] is the higher end version of the BlueAnt V1 I tested last month, and came away impressed with. How impressed? It’s a piece of hardware I would recommend it to anyone in the market for a new bluetooth headset. Now that the good folks over at BlueAnt were nice enough to send me the Q1, will I make the switch? For all of the juicy details follow us after the break! Similar to the BlueAnt V1, this new and improved Q1 boasts many accessories in the package. Along with the sleek gunmetal voice-controled headset you get large and small earbuds, ear hook, USB cable, AC adapter, and a quick start guide. In my V1 review I mentioned that the Q1’s improvements may not warrant the higher price to upgrade. I can now honestly say I was wrong. From a first glance, the Q1 looks much more visually appealing to the eye but it does not stop there. The Q1 measures 2.16 inches long while weighing in at .30 oz without the optional ear hook attached and .38 oz with it attached. These specifications help make this headset, hands-down, the most comfortable headset I have ever used. Even with the ear hook attached I can easily go a full day wearing it and not feel any discomfort. With the different sized ear buds and the ear hook you are bound to find a great comfortable fit. The controls are kept simple, you have the volume up/down buttons and the BlueAnt button which acts as power on/off, answer/end calls, and enables voice command. Now lets get to the good stuff – performance. The BlueAnt Q1 simply out shines all of the competition I’ve tested in the performance category in every way except for battery life. My biggest complaint is that the headset gets 4 hours of talk time and 100 hours of standby. Sure that does not sound bad but when the Q1’s older sibling, the V1, gets one more hour talk time and 100 hours more of standby time… it makes me wonder how BlueAnt dropped the ball on that one. Moving on let’s break down the key features.
The first thing I noticed with the improved voice control present on the Q1 was speed dialing. On the V1 I found voice speed dialing worked a bit less than perfectly. I’m happy to report that on the Q1 it works flawlessly. You simply go by your favorite contacts stored within your iPhone. A simple tap of the BlueAnt button and a voice command of “Speed dial 1″ will call the first contact stored within your favorites. Not only can you use voice commands for speed dialing but other things such as checking your battery life, answering/ending phone calls, calling back the last incoming call, redialing your last outgoing call, etc… A great feature that 99% of the time understood what I was saying and completed the task. Another feature, called multipoint technology, is one that some of you out there can appreciate while others will have no use for. Multipoint technology simply means that you can connect two phones to the Q1 at the same time and answer whichever one happens to be ringing. A nice feature for those of you dual-wielding 2 phones such as your beloved iPhone and say your Blackberry. I know with my previous headsets it would be a pain to have to repair the headset to another one of my phones so this is a welcomed feature. The biggest improvement I have noticed coming from the V1 to this Q1 is all of the voice isolation technologies that are being implemented within the headset have been improved. When I was in a room with complete silence the person on the other end of the line would hear me crystal clear. The big test was how would it perform in a noisy situation. I am happy to report it faired pretty well. While the BlueAnt Q1 does not use a similar technology to the Jawbone’s noise assassin, the DSP technology in the Q1 does it’s job extremely well. The headset places all ambient noises and makes them sound very distant while raising the sound level of the users voice. Not a single caller complained about not being able to understand me or hear me loud and clear. The biggest improvement over the V1 was made in the wind-sheilds. Living in Chicago I had a great environment to test this out. While all wind noise was not erased, the caller on the other end always was able to hear with me clarity, even with a strong city wind smacking me in the face. Job well done. Overall the BlueAnt Q1 voice controlled Bluetooth headset for iPhone 3G and iPhone 3GS is a excellent, top quality headset that should not be passed up if you are in the market for a top of the line piece of technology. Buy it now! Learn more and purchase @TiPb’s Store >>> This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
Dear Apple: How About an Official “Magic Mouse” App for the iPhone and iPod touch Posted: 21 Oct 2009 08:08 AM PDT Dear Apple: yesterday, as part of your huge pre-holiday product launch, you announced a new iPhone-inspired multi-touch Magic Mouse with gestures. It looks nice. It might even (finally!) be a decent mouse. But TiPb’s left to wonder — for those of us who already have iPhones and iPod touches, wouldn’t it be even nicer to have an official “Magic Mouse” app? Scratch that, given the greater functionality in the MacBook (and MacBook Pro) multi-touch Glass Trackpads, wouldn’t it be great if you could just give us that in the App Store? We have the Apple Remote (no, not the new doohickey, the app!), true enough, but that’s limited to iTunes and the Apple TV (not even Front Row!), and we have the Keynote Remote, but again that’s limited to presentation software. And granted, there are some great third party remote apps that do way more than just Mac. But you make Mac. Why not just take that wonderful technology you’ve built into Snow Leopard, hook it up over Bluetooth (until you get WiFi Direct going), and let us swipe, pinch, rotate, one-finger, two-finger, three-finger, four-finger move our way around the Mac just like the Magic Mouse — or the Glass Trackpad — from anywhere in Bluetooth range? Dear Apple, we have the device, you have the technology. Hit the “launch” button on this one already! Sitting 10′ away on a sofa, using our iPhone or iPod touch to seamlessly gesture through everything on our media center Mac Mini or massive 27″ new iMac… t’would be sweet! (And hey, Microsoft and Windows 7 developers — feel free to hook us up for your phenomenal multi-touch support as well!) This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
iPhone/iPod touch Fastest-Growing Consumer Electronic Platform in History Posted: 21 Oct 2009 07:49 AM PDT The above graph, part of Morgan Stanley Internet analyst Mary Meeker’s presentation at Web 2.0, showing iPhone/iPod touch as the fastest-growing consuming electronic platform in history pretty much speaks for itself. However, TechCrunch is happy to add a big exclamation point at the end:
No doubt this plays into Apple’s recent financial results, but building on what must now be around a 60 million strong install base (50 million from last quarter + 7.4 million new iPhones, + undisclosed amount of iPod touches), builds just the kind of momentum that tends towards freight-train like. TechCrunch also shows charts highlighting the increase in AT&T data traffic since the iPhone came online (4,932%), and how mobile adoption is “outpacing” desktop. Check out the full article, linked above, for more. This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
TiPb on CNN: Dieter Talks iPhone and Apple Posted: 21 Oct 2009 06:36 AM PDT Our very own editor-in-chief talks to CNN’s Richard Quest:
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
UPDATED: Google to Partner with iLike, Lala, Launch Music Service, Compete with iTunes? Posted: 21 Oct 2009 04:30 AM PDT UPDATED: Looks like Google is partnering with MySpace’s iLike and with Lala for their iTunes music competitor. TechCrunch again has the details:
Original post after the break!
TechCrunch is claiming, based on multiple sources, that Google is set to take their Apple competition to a whole new level by introducing their own music service:
Unclear is whether it will be streaming or download/purchase (could it, would the record labels let it, be like Spotify?!), and whether or not it will be available outside the US. (Amazon MP3, another iTunes competitor, has struggled to deploy internationally). This would help record labels take another shot at iTunes dominance in the market and give Google’s Android platform another checkbox towards iPhone parity. What kind of service would you want from Google Audio? This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
Quick App: Boxhead – The Zombie Wars for iPhone Posted: 21 Oct 2009 04:22 AM PDT Sean Cooper Games and MEDL Mobile have created a highly addicting gem of a game, Boxhead: The Zombie Wars. [$0.99 for the next two days - iTunes Link] Playing this game makes me feel like I’ve died and gone to zombie heaven. Boxhead: The Zombie Wars is a extremely fast paced action-shooter where you get to play as Jon Bambo, a mercenary with a kick butt arsenal of weaponry which includes – pistol, shotgun, C4 explosives, minigun, turret machine guns, etc… The premise is simple, kill as many zombies as you possibly can without dying. The more zombies you kill in a row, the higher your points multiplier will go. The higher you get your multiplier, bigger and more destructive your weapons will be at your disposal. Zombie destruction on your iPhone has never been so enjoyable. Enjoy! This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
Posted: 20 Oct 2009 06:12 PM PDT As part of the commentary on Jamie Zawinski leaving the Palm Pre for the iPhone (linked in the previous post), Daring Fireball adds:
Of course, web technologies have improved since 2007, especially JavaScript rendering. Usability and performance complaints aside, Palm embracing web developers in order to incentivize adoption of their platform was a smart strategy. Still, it’s interesting to see Apple’s reaction to it back then, and their decision to go 100% native. (Especially considering they’re now being criticized for not having widgets). Did Apple make the right choice, do we still want widgets on the iPhone, or is HTML5 and SQLite in Safari making them redundant? This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store. |
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