The iPhone Blog


iPhone Live! Tonight at 8pm ET/5pm PT

Posted: 07 Oct 2009 03:15 PM PDT

TiPb Presents: iPhone Live!

Join our regular cast of TiPb characters for all the week’s news, views, and rants. If you have any questions, leave a comment below, hit us up on Twitter @theiphoneblog, or better still — join us live in the chat room via http://www.tipb.com/live

Chat with you soon!

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

iPhone Live! Tonight at 8pm ET/5pm PT


TiPb CTIA2009 AT&T Keynote Live-Blog

Posted: 07 Oct 2009 09:15 AM PDT

Editor-in-chief Dieter Bohn is live and on the scene at CTIA, and so TiPb will be covering AT&T’s Raphael de la Vega Keynote. (And we hope to hear more about their new Skype-friendly, VoIP over 3G policy). The action starts at 12:30pm ET, 9:30am PT, so bookmark this page, and join in live!

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

TiPb CTIA2009 AT&T Keynote Live-Blog


Google Street View Comes to Canada, Canadian iPhones

Posted: 07 Oct 2009 08:34 AM PDT

Google Street View - Canada

Google today flipped the switch on Google Street View for Canadians, making it available to Canadian iPhone users for the first time via the built-in Maps App. According to the CBC:

The service is now available in Toronto, Calgary, Montreal, Quebec City, Halifax, Vancouver, Squamish, B.C., Whistler, B.C., Ottawa, Kitchener, Ont., and Waterloo, Ont.

Due to concerns brought by the Privacy Commissioner of Canada, faces and license plates have been blurred out, and a method to request privacy-based image removal has been created.

So, Canadian readers, can you find your favorite local landmark on your iPhone now?

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Google Street View Comes to Canada, Canadian iPhones


XGear Nitrous Oxide Case Brings Carbon Fiber Protection to the iPhone

Posted: 07 Oct 2009 08:27 AM PDT

xgear_1

The XGear Nitrous Oxide case for iPhone 3G and iPhone 3GS [$37.95 - TiPb Store Link] is a carbon fiber bottom loading hard case that gives you triple layer protection along with a few extra goodies. For the full scoop, follow us after the break!

When it comes to cases, the amount of protection the case provides is the first thing that comes to mind. The Nitrous Oxide is constructed in 3 individual layers that provides phenomenal protection. You get a super soft interior lining surrounded by hard shell case that is wrapped in a layer of carbon fiber. That carbon fiber not only acts as good protection but also provides you with a pretty solid grip while holding your phone. As an extra little bonus, XGear also tosses in a clear screen protector along with a small microfiber cleaning cloth.

Nitrous_4

As some of you already know, I am not a big fan of hard cases for the simple fact that many, not all, have a tendency to scratch the bezel of your iPhone and sometimes even the phones backing. With the soft interior lining provided you are guaranteed to not scratch your phone. Why all makers of hard cases do not regularly include a soft lining is beyond me.

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While the Nitrous Oxide is on your iPhone you have easy access to all of you buttons and ports. Some of you may even feel like it’s too much open space, especially on the bottom, but in my testing I had zero problems with it. The only worry I had before testing was since the case is bottom loading, I was afraid that the phone would slip out if it happened to suffer a drop. However once the case was on, I was comfortable with the fact that my phone would not easily come out. So that’s something that you should not be concerned about. Also, some of you may prefer the open bottom for an easy docking solution.

Nitrous_3

Overall the XGear Nitrous Oxide Case for iPhone and iPhone 3GS is what it is, a hard case that offers good protection that does not add much size to your iPhone. While some of you may be turned off by the carbon fiber look and feel, others are sure to enjoy it and the Nitrous Oxide will most likely meet your requirements.

Learn more and purchase @TiPb Store>>>

Nitrous_5Nitrous_6

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

XGear Nitrous Oxide Case Brings Carbon Fiber Protection to the iPhone


2012: End of the World for iPhone Marketshare?

Posted: 07 Oct 2009 08:01 AM PDT

2012-poster

Could Apple’s iPhone be destined for 3rd place in smartphone marketshare by 2012, trailing Nokia/Symbian’s 39% and Google Android’s 14.5% with a paltry 13.7%? That’s what some analysts at Gartner are telling ComputerWorld, with Nokia already in the global lead, and Google’s wallet, cloud-services, rapid iteration of the OS, and variety of form-factors and UIs from multiple manufacturers. Rounding out the other players are Windows Mobile with 12.8%, RIM BlackBerry with 12.5%, various Linux mobiles with a collective 5.4%, and Palm webOS with 2.1%.

iPhone, projected at 71.5 million unites sold, doesn’t have Nokia’s existing footprint or Google’s services, but here’s the thing: a) it has Apple’s still-unmatched 360 degrees of ecosystem integration, b) will likely continue to improve at the same rate it has since the original iPhone 2G running 1.x with no apps or services in 2007, and c) will remain wildly profitable, and that profit share will remain more important to Apple than raw marketshare.

TiPb has discussed this before, of course. Back in August we heard that while the iPhone currently only has 8% of the market, it gets 32% of the revenue. Further back in January, we heard Apple was making double the profits of Nokia.

So, okay, if the Mayans are wrong and we’re all still here in 2012, maybe Apple will only be making 30% margin on a 13.7% share. But that might still be killer compared to very little on a 39% share.

Just compare Apple’s current financial results to the rest of the industry for an indication of how that works…

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

2012: End of the World for iPhone Marketshare?


iPhones Devs Sanity-Check Analyst App-ocalypse

Posted: 07 Oct 2009 07:31 AM PDT

iphone_money_bin_empty

Developers Bjango posted an interesting — and informed — reply today to Newsweek’s sensationalist scoop on the iPhone App Store goldrush, and how the “rushies” might not be finding them much gold any more.

Could it be, the era of the fart-app fortune is… over?

Um, yeah. Anyone (other than the few who first staked their claims) banking — literally — on an everlasting gold rush to make their app fortune, rather than a clear, calculated business plan, is playing the lottery. And we all know the odds of winning those. So what’s the alternative model for the iTunes App Store? The same as it is anywhere, and with anything, else — focused effort and luck, with those who have better focus and more effort finding themselves luckier on average.

Countering Newsweek’s assertion that it takes six months, full time, and costs between $20K and $150K to make an iPhone app, Bjango and indie developers who shared their own stats averaged only a few months, a couple developers, and a mix of full and part time work. Moreover they point out that good ideas are a dime a dozen, and that people passionate about their projects, realistic about their potential, and smart about controlling the bottom line, may just fare better. The best advice, however, is at the end:

There is a mid-point between overnight hit and disastrous failure. However, if money is your primary motivator, then you've probably already lost the battle.

Users — the people who buy the apps — don’t care a hoot about some pseudo-devs get-rich-quick crApps. They care about great apps, and developers who make great apps probably want great apps themselves, not lottery tickets. If a great developer gets hugely successful along the way, everyone benefits.

[Thanks Melwan for the tip!]

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

iPhones Devs Sanity-Check Analyst App-ocalypse


Microsoft Porting Zune Software to Other Platforms — Maybe iPhone?

Posted: 07 Oct 2009 07:24 AM PDT

iPhone BSOD + Laughing Ballmer

ZDnet is reporting that Microsoft has plans to port their Zune software over to other platforms… and that means rumors of Zune on iPhone.

"Zune is a music and video service from Microsoft. Period, Our next step is mobile phones, but we haven't talked about a timeline for when that will happen."

Just more proof that Microsoft is treating the Zune platform as software rather than hardware. Now, we don’t know about any of you, but we are highly doubtful you will ever see Zune content on any iPod or iPhone. But for all of you who are Mac owners and Zune faithful, this may be a good sign of things to come as sometime in the near future you may be able to sync your Zune with your Mac.

Then again how many of you actually own a Zune?

[Via ZDnet]

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Microsoft Porting Zune Software to Other Platforms — Maybe iPhone?


doubleTwist Integrates Amazon MP3 Store

Posted: 07 Oct 2009 04:30 AM PDT

doubleTwist, the iTunes-replacement created by DVD Jon for music syncing to a multitude of devices, including the iPhone, has just built in integration for the Amazon MP3 Store.

This was the big announcement heralded by the 1984 commercial spoof, according to TechCrunch, and 5 million songs are currently available… to some.

Unlike iTunes, doubleTwist with Amazon MP3 support is Mac and US-only right now (not that Amazon MP3 is widely available anyway — what gives Amazon? You’ve been promising more for a long, long time now?!) with a PC version coming soon. US Mac users, especially those who have many different devices, with non-Apple devices in the mix, may want to take a serious look at (we know Palm should!) And let’s face it — iTunes needs the competition!

If you’re a doubleTwist user, let us know what you think of this new version.

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

doubleTwist Integrates Amazon MP3 Store


What AT&T Allowing VoIP over 3G Means for Google Voice, SlingPlayer

Posted: 06 Oct 2009 05:45 PM PDT

What does AT&T’s announcement today, regarding a change of policy to allow VoIP applications like Skype to operate over the 3G network mean for Google Voice in the App Store and SlingPlayer over 3G?

Nothing.

Not to rain on our many commenters and emailers parades, but AT&T’s VoIP policy has nothing to do with either of those apps because:

  1. Google Voice was rejected/is still under review by Apple, not by AT&T. All parties have clearly stated AT&T has played and is playing absolutely no role in keeping Google Voice out of the App Store. That ball is still firmly in Apple’s court, and it will take movement from them, and them alone, to bring it to the App Store when — and if — they decide to pull the trigger.

  2. SlingPlayer sends your home TV video over 3G, and clearly has nothing to do with VoIP. AT&T has a distinct and separate policy forbidding the use of apps like SlingPlayer on their 3G network. Unless and until AT&T changes that second, specific policy as well, no SlingPlayer over 3G for you. (And seriously, given AT&T is dropping 30% of calls in NYC as well, does anyone think their network could survive even more traffic at this point?)

So there you go. You’re getting VoIP from AT&T and Apple, no more, no less. Scratch that off the list, and if they’ve given an inch, and you hunger for a mile, keep the armor on and re-focus your battle on the next two (or more) targets.

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

What AT&T Allowing VoIP over 3G Means for Google Voice, SlingPlayer


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