The iPhone Blog


Vonage Mobile for iPhone Now Available in App Store

Posted: 05 Oct 2009 09:36 AM PDT

vonage

Back in September we mentioned that a VOIP application, Vonage Mobile, received the green light of approval into the App Store. Today it has finally been made available as a free download with a monthly fee for service. [iTunes Link]

Today Vonage (NYSE: VG) launched Vonage Mobile, its first mobile calling application for smartphones. Vonage Mobile is a free downloadable application (app) that provides seamless, low-cost international calling while on Wi-Fi or cellular networks*. Once downloaded, the service saves customers more than 50% on calls to dozens of countries versus the rates charged by wireless carriers while providing far more convenience than calling cards. Vonage Mobile will be available for download on the iPhone(R), BlackBerry(R) and iPod touch(R) at www.vonage.com and the iTunes App Store later today.

While the release of this application is not all that shocking, the fact that you can use the networks 3G data to make your calls with Vonage Mobile is. That whole fiasco between Apple, Google, AT&T, and the FCC seems to have worked out in our favor yet again.

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Vonage Mobile for iPhone Now Available in App Store


Eliminate to Let iPhone Users Frag Their Friends via 3G, WiFi

Posted: 05 Oct 2009 07:41 AM PDT

Ngmoco sent us word of new teasers for Eliminate, the first-person iPhone (and iPod touch) shooter they showed off on Apple’s Keynote stage for iPhone 3.0. Now, I have to admit, I’m not a huge fan of the teaser concept. Rather than build interest, I find they just cause me to tune out after a while. Literally, too much of a good thing.

However, Eliminate really is looking to be a good thing, if not a great thing, so I’m posting the one video so far that makes us really, really want them to get this game out. See, to me the fun in Golden Eye and Halo was never the game. It was hunting down and picking off my friends. Now, if they can ever get live streaming audio to work in real time with the game, and I can hear my friends complain that “it’s not fair” their “controller doesn’t work” and “stop killing me the moment I re-spawn” (okay, those are all actually things I say to them. Shhh!) it would be perfect. But given that it will push challenges and let you play over 3G and WiFi, and using ngmoco’s plus+ network, it could just be dang near perfect.

Now I just have to make sure Chad and Jeremy never get my gamer code…

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Eliminate to Let iPhone Users Frag Their Friends via 3G, WiFi


Adobe Flash 10.1 to Finally be “Just Right” for iPhone?

Posted: 05 Oct 2009 06:17 AM PDT

Adobe Flash 10.1 for Mobile

Adobe is working on Flash 10.1, which is a version that’s finally supposed to suck less — battery power and cpu cycles, that is. Meaning, it might just be a contender to finally bring acceptable performance to mobile clients like the iPhone sometime in 2010, even if everyone BUT Apple has signed on at this point.

Back up: since the iPhone debuted with the first mobile web client that actually rendered “just the internet”, some users have clamored for Flash. And why now? They were used to that also being on “just the internet”. However, the iPhone was still a mobile device and Flash is still notorious for bloat, bugs, and otherwise non-Mobile friendly behavior (and no, we won’t mention the increased attack vectors runtimes bring to the table, nor the privacy concerns over Flash-cookies, again, okay?)

Steve Jobs himself famously blamed Adobe for having a desktop version that was too big, and a Lite version that didn’t really work, and said Adobe was missing a middle version that would be “just right”.

Well, Flash 10.1 might just be that mythical middle-ground, using the GPU to hardware accelerate it’s renderings. About time. Included as well will be multi-touch and gesture support, and the ability to save state so as not to waste resources when users switch browser “pages”.

This all ties into Adobe’s Open Screen project, whose aim it is to make Flash the platform for dynamic web content on mobile, something Adobe really wants and everyone from competing renderers like Microsoft’s SilverLight, to truly open web advocates aren’t nearly as interested in. Apple, thus far, has been heavily investing in WebKit and technologies like HTML 5, CSS, and JavaScript, which can obviate the need for Flash in many of the place it’s (arguably wrongly) being used today. Likewise, H.264 has brought YouTube, Ustream, Stickam, and other video platforms to the iPhone without Flash wrappers, and HTTP Live Streaming will take that further still.

This has no-doubt been noticed by Adobe, and factored into making Flash 10.1 a much better product. Apple, however, is the last major holdout to announce support (or even interest in) Flash 10.1.

There are still some users who are desperate to get Flash on their iPhone (and NO, not just for porn vidz!), and equally vocal users who consider the iPhone a blissful oasis from the fan noise, heat, drain, slowdown, and punching monkey ad-banners Flash has traditionally brought with it. Of course, Flash is a runtime and a development platform — and Adobe is showing off Flash-developed games — so one major question will be whether Apple is interested in fragmenting their App Store ecosystem beyond the simple WebApps that currently exist.

Check out PreCentral.net for a video of the new Adobe Flash 10.1 beta running on the Palm Pre, then come back and tell us what you want.

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Adobe Flash 10.1 to Finally be “Just Right” for iPhone?


Apple Working on “Bathroom Web Surfing” iTablet Since 2003

Posted: 05 Oct 2009 05:15 AM PDT

Mac Touch Concept Rendering

While the entire industry is increasingly painted as breathlessly holding their breath for an Apple iTablet sometime in 2010, the New York Times re-affirms they’ve been working on just such a device since at least 2003:

"It couldn't be built. The battery life [using PowerPC chips] wasn't long enough, the graphics performance was not enough to do anything and the components themselves cost more than $500," said Joshua A. Strickland, a former Apple engineer whose name is on several of the company's patents for multitouch technology.

More essential than that, even as technological hurdles were cleared over the years, the idea kept getting shot down by Apple CEO Steve Jobs because no one could answer the question of “what they were good for besides surfing the Web in the bathroom”.

Ultimately, Apple’s experiments with a Safari Pad were leveraged into making and marketing the iPhone instead — something Jobs, and users, obviously found more compelling.

Arguably, the same problem still exists. Apple’s own hardware (like PA Semi chipsets), software (like iTunes LP and iTunes Extra), and industry rumors over print-derived content (like magazines, books, newspapers, etc.) add sub-plots even while the main storyline is still getting fleshed out.

Not lost, however, is that while competitors have tried to evangelize the tablet concept for a decade and received nearly zero traction, the mere thought of a post-iPhone Apple iTablet has achieved so much media buzz the category itself has seen a re-birth from a variety of players.

Apple’s would likely have 85,000 iPhone apps (possible 100,000 by launch), which — as has been speculated before — could run, several at a time, each in their own window like on a desktop system, along with full screen versions of Safari, iPod, and whatever i-app shows dynamic “print” media.

If the iTablet ends up being real, and being “All your media in your hands”, Apple might have a story of their own finally worth telling. Then we’ll just have to see if people buy it.

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Apple Working on “Bathroom Web Surfing” iTablet Since 2003


Patent Watch: Apple Wants to Lock Down Your iPhone

Posted: 05 Oct 2009 04:55 AM PDT

iphone-lock

Apple has applied for a patent for “provisioning” services on a mobile device based on a custom carrier profile:

Carrier provisioning profiles are distributed to computing devices via an activation service during the provisioning process. The carrier provisioning profiles specify access limitations to certain device resources which may otherwise be available to users of the device.

What this all means for the carriers is that Apple could essentially give them control of approved and unapproved features and applications that come on the iPhone at the point of purchase. So if Verizon (or China) were to carry the iPhone and they see fit to remove Wi-Fi, it can be done. Or say AT&T wants you to use their AT&T Navigation application and no other GPS applications — that too can be done. For Apple this means they free themselves from having to create various versions of firmware for each individual carrier.

Sadly for all of us, this could be a very bad sign of things to come. One of the main reasons we love the iPhone is the fact that Apple does not allow carriers to junk up the device with their own bloatware, common on other devices. Unfortunately that may all be coming to an end.

[Thanks for the tip Jeremiah! Via Arstechnica]

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Patent Watch: Apple Wants to Lock Down Your iPhone


iPhone Games Ported to PSPgo Play Worse, Cost More

Posted: 05 Oct 2009 04:50 AM PDT

iPhone vs. PSP Go Pricing

The PSPgo is Sony’s answer to the iPhone in a post-App Store world, but unfortunately it looks like charging more for poorly ported games is the question. Gizmodo explains the obvious — to everyone but Sony — problem:

You see, PSP Minis can’t have any network or online features. Nor can they support camera peripherals (a major focus of DSiWare innovation) or DLC. Kotaku just reviewed iPhone port Hero of Sparta. On the PSP it costs triple what you’ll pay at the App Store. Their review? “Simplistic controls, muddled graphics and abysmal sounds turn what was a fantastic iPhone game into a oddly disjointed Playstation Portable experience.” Kotaku’s review of Tetris was much better. But you know what? Tetris costs twice as much on the PSP as it does the iPhone.

Just like ATRAC and rootkits (ouch, we know), we’re beginning to wonder if anyone at Sony will ever get this brave, new, post-iPhone world?

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

iPhone Games Ported to PSPgo Play Worse, Cost More


One of These Woolworths Looks Too Much Like an Apple?

Posted: 05 Oct 2009 04:45 AM PDT

woolworth_apple

The Woolworths department store chain in Australia is being taken to court by Apple due to their new logo… looking too much like Apple’s. Apple is required by law to defend their trademarks, lest they lose them, and they’re concerned Woolworth may sell computers (or smartphones?) under the new, Apple-esque logo.

If the stylized W in Woolworths’ logo didn’t have that little leaf on top, we’d think Apple was a little over-litigious. As it is, we’re not sure why the W needs a leaf, or if it looks more like an Apple than the “Great Pumpkin” from Charlie Brown (maybe Peanuts can sue as well?)

Take a look at the comparisons above and let us know how close you think the logos are.

[via AppleInsider]

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

One of These Woolworths Looks Too Much Like an Apple?


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